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Форум SAMP о мультиплеерах для GTA. » SAMP скачивание и обсуждение » Карты для SAMP » [MAP] New Bank (beta)
[MAP] New Bank (beta)
mdavidДата: Вторник, 19.02.2013, 05:02 | Сообщение # 1
Освоившийся
Группа: Продвинутые
Сообщений: 135
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Город: Unity Station, 16
Репутация: 112
Замечания: 0%
Статус:
Название: New Bank (interior)
Автор: mdavid
Кол-во обьектов: 84
ВНИМАНИЕ: Данная Карта будет дорабатываться.
Текущая версия карты: 0.1




Код
CreateObject(5706,-376.1629944,-1207.1979980,-46.7070007,0.0000000,0.0000000,0.0000000); //object(studiobld03_law) (1)
CreateObject(19383,-360.0650024,-1205.3430176,-41.1360016,0.0000000,0.0000000,0.0000000); //object(wall031) (1)
CreateObject(19445,-360.0620117,-1211.6059570,-41.1360016,0.0000000,0.0000000,0.0000000); //object(wall085) (1)
CreateObject(19445,-392.1459961,-1211.3380127,-41.1360016,0.0000000,0.0000000,0.0000000); //object(wall085) (2)
CreateObject(19445,-360.0878906,-1199.0126953,-41.1360016,0.0000000,0.0000000,0.0000000); //object(wall085) (3)
CreateObject(19445,-392.0830078,-1204.0949707,-41.1360016,0.0000000,0.0000000,0.0000000); //object(wall085) (4)
CreateObject(19445,-392.0390015,-1199.1099854,-41.1360016,0.0000000,0.0000000,0.0000000); //object(wall085) (5)
CreateObject(19445,-387.3291016,-1194.9199219,-41.1360016,0.0000000,0.0000000,90.0000000); //object(wall085) (7)
CreateObject(19445,-364.9150085,-1216.1269531,-41.1360016,0.0000000,0.0000000,90.0000000); //object(wall085) (8)
CreateObject(19445,-361.4129944,-1194.9479980,-41.1360016,0.0000000,0.0000000,90.0000000); //object(wall085) (9)
CreateObject(19445,-368.2753906,-1194.9775391,-41.1360016,0.0000000,0.0000000,90.0000000); //object(wall085) (10)
CreateObject(19445,-374.3840027,-1216.1269531,-41.1360016,0.0000000,0.0000000,90.0000000); //object(wall085) (11)
CreateObject(19445,-383.8309937,-1216.1269531,-41.1360016,0.0000000,0.0000000,90.0000000); //object(wall085) (12)
CreateObject(19445,-387.9119873,-1216.1269531,-41.1360016,0.0000000,0.0000000,90.0000000); //object(wall085) (13)
CreateObject(18070,-387.2449951,-1198.7020264,-42.3870010,0.0000000,0.0000000,0.0000000); //object(gap_counter) (1)
CreateObject(18070,-373.0539856,-1198.7020264,-42.3870010,0.0000000,0.0000000,0.0000000); //object(gap_counter) (2)
CreateObject(19466,-373.0050049,-1201.1250000,-40.5079994,0.0000000,0.0000000,90.0000000); //object(window001) (4)
CreateObject(19466,-390.5109863,-1199.8859863,-40.9080009,0.0000000,0.0000000,0.0000000); //object(window001) (5)
CreateObject(19466,-390.5140076,-1197.6600342,-40.9080009,0.0000000,0.0000000,0.0000000); //object(window001) (6)
CreateObject(19466,-383.8559875,-1199.9250488,-40.9080009,0.0000000,0.0000000,0.0000000); //object(window001) (7)
CreateObject(19466,-383.8689880,-1197.6870117,-40.9080009,0.0000000,0.0000000,0.0000000); //object(window001) (8)
CreateObject(5706,-376.1621094,-1207.1972656,-46.7070007,0.0000000,0.0000000,0.0000000); //object(studiobld03_law) (2)
CreateObject(19466,-389.4249878,-1201.0300293,-40.9080009,0.0000000,0.0000000,90.0000000); //object(window001) (9)
CreateObject(19466,-387.1860046,-1201.0290527,-40.5079994,0.0000000,0.0000000,90.0000000); //object(window001) (11)
CreateObject(19466,-384.9710083,-1201.0400391,-40.9080009,0.0000000,0.0000000,90.0000000); //object(window001) (12)
CreateObject(19466,-376.3689880,-1197.8129883,-40.9080009,0.0000000,0.0000000,0.0000000); //object(window001) (15)
CreateObject(19466,-375.2449951,-1201.1309814,-40.9080009,0.0000000,0.0000000,90.0000000); //object(window001) (16)
CreateObject(19466,-370.7789917,-1201.1130371,-40.9080009,0.0000000,0.0000000,90.0000000); //object(window001) (17)
CreateObject(19466,-376.3750000,-1200.0458984,-40.9080009,0.0000000,0.0000000,0.0000000); //object(window001) (18)
CreateObject(19466,-369.6669922,-1199.9919434,-40.9080009,0.0000000,0.0000000,0.0000000); //object(window001) (19)
CreateObject(19466,-369.6749878,-1197.7519531,-40.9080009,0.0000000,0.0000000,0.0000000); //object(window001) (20)
CreateObject(1713,-380.7449951,-1198.5789795,-42.8870010,0.0000000,0.0000000,0.0000000); //object(kb_couch04) (1)
CreateObject(19445,-377.7724609,-1194.9316406,-41.1360016,0.0000000,0.0000000,90.0000000); //object(wall085) (14)
CreateObject(19353,-368.0570068,-1197.6569824,-41.1360016,0.0000000,0.0000000,90.0000000); //object(wall001) (1)
CreateObject(18070,-373.0537109,-1198.7011719,-42.3870010,0.0000000,0.0000000,0.0000000); //object(gap_counter) (3)
CreateObject(19353,-382.1994324,-1197.8828125,-41.1360016,0.0000000,0.0000000,90.0000000); //object(wall001) (2)
CreateObject(19353,-378.0002441,-1197.8828125,-41.1360016,0.0000000,0.0000000,90.0000000); //object(wall001) (3)
CreateObject(14834,-382.7239990,-1198.7270508,-42.8870010,0.0000000,0.0000000,0.0000000); //object(lm_stripplant) (1)
CreateObject(19353,-379.2314453,-1197.9013672,-41.1360016,0.0000000,0.0000000,90.0000000); //object(wall001) (4)
CreateObject(19353,-364.9930115,-1197.6550293,-41.1360016,0.0000000,0.0000000,90.0000000); //object(wall001) (5)
CreateObject(19383,-361.8129883,-1197.6629639,-41.1360016,0.0000000,0.0000000,90.0000000); //object(wall031) (2)
CreateObject(1491,-362.6149902,-1197.7490234,-42.8820000,0.0000000,0.0000000,0.0000000); //object(gen_doorint01) (1)
CreateObject(19426,-391.2820129,-1201.1149902,-41.1360016,0.0000000,0.0000000,90.0000000); //object(wall066) (1)
CreateObject(2942,-366.7829895,-1198.1190186,-42.2439995,0.0000000,0.0000000,0.0000000); //object(kmb_atm1) (1)
CreateObject(2942,-363.8940125,-1198.1149902,-42.2439995,0.0000000,0.0000000,0.0000000); //object(kmb_atm1) (2)
CreateObject(2942,-377.6340027,-1198.5810547,-42.2439995,0.0000000,0.0000000,0.0000000); //object(kmb_atm1) (3)
CreateObject(2942,-391.3129883,-1201.5529785,-42.2439995,0.0000000,0.0000000,0.0000000); //object(kmb_atm1) (4)
CreateObject(1808,-382.7000122,-1215.9060059,-42.8870010,0.0000000,0.0000000,180.0000000); //object(cj_watercooler2) (1)
CreateObject(2332,-389.7999878,-1197.1009521,-41.4140015,0.0000000,0.0000000,90.0000000); //object(kev_safe) (1)
CreateObject(2332,-375.4609985,-1197.0329590,-41.4140015,0.0000000,0.0000000,90.0000000); //object(kev_safe) (2)
CreateObject(1775,-381.7659912,-1216.0410156,-41.7890015,0.0000000,0.0000000,180.0000000); //object(cj_sprunk1) (1)
CreateObject(1776,-380.3829956,-1216.0410156,-41.7869987,0.0000000,0.0000000,180.0000000); //object(cj_candyvendor) (1)
CreateObject(1977,-379.1050110,-1216.0279541,-42.8870010,0.0000000,0.0000000,180.0000000); //object(vendin3) (1)
CreateObject(1209,-377.7630005,-1215.8859863,-42.8870010,0.0000000,0.0000000,180.0000000); //object(vendmach) (1)
CreateObject(2222,-385.4559937,-1213.7929688,-41.9869995,0.0000000,0.0000000,0.0000000); //object(rustyhigh) (1)
CreateObject(1825,-385.3110046,-1213.7239990,-42.8870010,0.0000000,0.0000000,0.0000000); //object(kb_table_chairs1) (1)
CreateObject(1825,-388.2980042,-1213.7239990,-42.8870010,0.0000000,0.0000000,0.0000000); //object(kb_table_chairs1) (2)
CreateObject(1825,-391.1189880,-1213.7239990,-42.8870010,0.0000000,0.0000000,0.0000000); //object(kb_table_chairs1) (3)
CreateObject(2222,-385.4550781,-1213.7929688,-41.9869995,0.0000000,0.0000000,0.0000000); //object(rustyhigh) (2)
CreateObject(1827,-362.8680115,-1213.2950439,-42.8870010,0.0000000,0.0000000,0.0000000); //object(man_sdr_tables) (1)
CreateObject(18070,-373.0537109,-1198.7011719,-42.3870010,0.0000000,0.0000000,0.0000000); //object(gap_counter) (4)
CreateObject(1713,-362.6300049,-1215.4150391,-42.8870010,0.0000000,0.0000000,180.0000000); //object(kb_couch04) (2)
CreateObject(1713,-360.6809998,-1212.4790039,-42.8870010,0.0000000,0.0000000,270.0000000); //object(kb_couch04) (3)
CreateObject(2310,-372.2969971,-1198.9599609,-42.3870010,0.0000000,0.0000000,72.0000000); //object(mike_din_chair) (1)
CreateObject(2310,-386.6530151,-1199.1660156,-42.3870010,0.0000000,0.0000000,71.9989014); //object(mike_din_chair) (2)
CreateObject(2190,-387.0220032,-1200.6550293,-41.8769989,0.0000000,0.0000000,180.0000000); //object(pc_1) (1)
CreateObject(2190,-372.4259949,-1200.6290283,-41.8769989,0.0000000,0.0000000,179.9945068); //object(pc_1) (2)
CreateObject(1753,-374.2510071,-1210.8719482,-42.8870010,0.0000000,0.0000000,0.0000000); //object(swank_couch_1) (1)
CreateObject(1753,-375.8580017,-1214.1689453,-42.8870010,0.0000000,0.0000000,90.0000000); //object(swank_couch_1) (2)
CreateObject(1753,-370.8359985,-1212.0830078,-42.8870010,0.0000000,0.0000000,270.0000000); //object(swank_couch_1) (3)
CreateObject(1753,-372.2680054,-1215.5059814,-42.8870010,0.0000000,0.0000000,180.0000000); //object(swank_couch_1) (4)
CreateObject(2311,-373.8970032,-1212.4680176,-42.8870010,0.0000000,0.0000000,0.0000000); //object(cj_tv_table2) (1)
CreateObject(2311,-373.8989868,-1213.3940430,-42.8870010,0.0000000,0.0000000,0.0000000); //object(cj_tv_table2) (2)
CreateObject(1544,-372.5400085,-1213.0300293,-42.3820000,0.0000000,0.0000000,0.0000000); //object(cj_beer_b_1) (1)
CreateObject(1544,-374.0119934,-1213.4849854,-42.3820000,0.0000000,0.0000000,0.0000000); //object(cj_beer_b_1) (2)
CreateObject(1522,-360.1000061,-1206.1199951,-42.8839989,0.0000000,0.0000000,90.0000000); //object(gen_doorshop3) (1)
CreateObject(2773,-367.4909973,-1214.5920410,-42.3689995,0.0000000,0.0000000,0.0000000); //object(cj_airprt_bar) (1)
CreateObject(2773,-367.4890137,-1211.9560547,-42.3689995,0.0000000,0.0000000,0.0000000); //object(cj_airprt_bar) (2)
CreateObject(2773,-388.5750122,-1202.7259521,-42.3689995,0.0000000,0.0000000,0.0000000); //object(cj_airprt_bar) (3)
CreateObject(2773,-385.7680054,-1202.7259521,-42.3689995,0.0000000,0.0000000,0.0000000); //object(cj_airprt_bar) (4)
CreateObject(2773,-371.6789856,-1202.7259521,-42.3689995,0.0000000,0.0000000,0.0000000); //object(cj_airprt_bar) (5)
CreateObject(2773,-374.3039856,-1202.7259521,-42.3689995,0.0000000,0.0000000,0.0000000); //object(cj_airprt_bar) (6)
CreateObject(3659,-390.0769958,-1195.7600098,-41.8759995,0.0000000,0.0000000,0.0000000); //object(airfinfoa_las) (1)
CreateObject(5706,-375.8890076,-1203.2889404,-36.1699982,180.0000000,0.0000000,0.0000000); //object(studiobld03_law) (3)



Мои работы:
[MAP] Pool building + Bar outside.
[MAP] Well Stacked Pizza Co.
[MAP] Prison
[MAP] NEW Bank (beta)
[Map] Zombie Apocalypse in Montgomery [4SALE]
[MAP] Clucking Bell at East LS Beach
[MAP] Flat # 1
[MAP] Clucking Bell in San Fierro.

_
Antizombie || Выживание в мире зомби


Сообщение отредактировал mdavid - Среда, 13.03.2013, 17:46
VioletikДата: Пятница, 01.03.2013, 13:00 | Сообщение # 2
Новенький
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Сообщений: 2
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Репутация: 0
Замечания: 20%
Статус:
Не плохо,для рп сервера прокатит,только не ровно стекла поставил=(,а так идея классная :)
BorogДата: Пятница, 01.03.2013, 14:13 | Сообщение # 3
Долгожитель
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Сообщений: 1362
Награды: 43
Город: Москва
Репутация: 1249
Замечания: 20%
Статус:
mdavid, извиняюсь, а че, у этой карты много версий было, что выложена 0.6.3?


Silver Break
http://s-break.ru/
http://vk.com/sbreak
Life-StoryДата: Пятница, 01.03.2013, 15:43 | Сообщение # 4
Освоившийся
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Цитата (Borog)
mdavid, извиняюсь, а че, у этой карты много версий было, что выложена 0.6.3?

читай там же написано будет дорабатываться,видимо когда добавлял обновлял версию ;)



BorogДата: Пятница, 01.03.2013, 15:47 | Сообщение # 5
Долгожитель
Группа: I'm V.I.P.
Сообщений: 1362
Награды: 43
Город: Москва
Репутация: 1249
Замечания: 20%
Статус:
Life-Story, причем тут "будет дорабатываться" и версия 0.6.3 для карты из 84 объектов?
Обновлял версию каждое добавление объекта crazy



Silver Break
http://s-break.ru/
http://vk.com/sbreak
AlexWilsonДата: Пятница, 01.03.2013, 16:29 | Сообщение # 6
Новенький
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Сообщений: 24
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Город: Москва
Репутация: 10
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Статус:
Неплохо, очень даже неплохо.
MixДата: Понедельник, 04.03.2013, 22:07 | Сообщение # 7
Постоялец
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Если честно, то не очень. Видел лучше и без 0.3e :)
PaSHkAДата: Среда, 13.03.2013, 16:51 | Сообщение # 8
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Да, я тоже скажу, что работа нормальная, но видел лучше
BasotaДата: Среда, 13.03.2013, 19:01 | Сообщение # 9
Новенький
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Статус:
зачем там столики, на которых лежит еда? к тому-же ты в видео сквозь их прошёл.
Это есть минус в работе. Не мешало бы положить пол..

LeDДата: Четверг, 04.04.2013, 16:53 | Сообщение # 10
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Не встал, честно говоря. mda
AnthonyДата: Четверг, 04.04.2013, 19:30 | Сообщение # 11
Уверенный в себе
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Идея со стекло понравилась



Форум SAMP о мультиплеерах для GTA. » SAMP скачивание и обсуждение » Карты для SAMP » [MAP] New Bank (beta)
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