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Подвиcание SA-MP (2)
Max 20.02.2017 21:57
 





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Последние Файлы GTA 4 Последние Файлы GTA-MP Реклама
Скрипт GTA 4 элементы Watch... 07.09.2014
Ferrari 360 Spider [EPM con... 13.12.2013
Porsche Cayenne Turbo 2012 ... 13.12.2013
Shelby Terlingua Mustang v1... 13.12.2013
Hamann Lamborghini Gallardo... 27.10.2013
Dgun (AvnanceRP,SampRP,Dimo... 19.03.2016
SAMP скрипт SX Events (MySQ... 03.03.2016
Карта ASL мэрия для SAMP се... 03.03.2016
AIM для SA-MP 0.3.7 22.02.2016
Скачать GTA SAMP 0.3.7 - Кл... 20.07.2015
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Форум SAMP о мультиплеерах для GTA. » SAMP скачивание и обсуждение » Карты для SAMP » [MAP]Оружейный магазин
[MAP]Оружейный магазин
gtaxdДата: Суббота, 03.03.2012, 13:49 | Сообщение # 1
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[MAP]Оружейный магазин

Маленький магазинчик с оружием,находиться в Los Santos..
[cut=Скрины]





[/cut]

Code

CreateObject(3113,702.00000000,-1188.79980469,12.80000019,0.00000000,14.99633789,331.49597168); //object(carrier_door_sfse) (1)
CreateObject(2395,693.70001221,-1177.30004883,14.30000019,0.00000000,0.00000000,330.00000000); //object(cj_sports_wall) (1)
CreateObject(2395,696.79998779,-1179.09997559,14.30000019,0.00000000,0.00000000,329.99633789); //object(cj_sports_wall) (2)
CreateObject(2395,699.90002441,-1180.90002441,14.30000019,0.00000000,0.00000000,329.99633789); //object(cj_sports_wall) (3)
CreateObject(2395,701.79998779,-1182.00000000,14.30000019,0.00000000,0.00000000,329.99633789); //object(cj_sports_wall) (4)
CreateObject(2395,693.69921875,-1177.29980469,17.00000000,0.00000000,0.00000000,329.99633789); //object(cj_sports_wall) (5)
CreateObject(2395,696.79998779,-1179.09997559,17.00000000,0.00000000,0.00000000,329.99633789); //object(cj_sports_wall) (6)
CreateObject(2395,699.90002441,-1180.90002441,17.00000000,0.00000000,0.00000000,329.99633789); //object(cj_sports_wall) (7)
CreateObject(2395,701.79998779,-1182.00000000,17.00000000,0.00000000,0.00000000,329.99633789); //object(cj_sports_wall) (8)
CreateObject(2395,698.29998779,-1193.90002441,14.30000019,0.00000000,0.00000000,147.99682617); //object(cj_sports_wall) (10)
CreateObject(2395,695.20001221,-1192.00000000,14.30000019,0.00000000,0.00000000,147.99682617); //object(cj_sports_wall) (11)
CreateObject(2395,692.09997559,-1190.09997559,14.30000019,0.00000000,0.00000000,147.99682617); //object(cj_sports_wall) (12)
CreateObject(2395,690.20001221,-1188.90002441,14.30000019,0.00000000,0.00000000,147.99682617); //object(cj_sports_wall) (13)
CreateObject(2395,698.29980469,-1193.89941406,17.00000000,0.00000000,0.00000000,147.99682617); //object(cj_sports_wall) (14)
CreateObject(2395,695.20001221,-1192.00000000,17.00000000,0.00000000,0.00000000,148.24682617); //object(cj_sports_wall) (15)
CreateObject(2395,692.09997559,-1190.09997559,17.00000000,0.00000000,0.00000000,148.24401855); //object(cj_sports_wall) (16)
CreateObject(2395,690.09997559,-1188.90002441,17.00000000,0.00000000,0.00000000,146.99401855); //object(cj_sports_wall) (17)
CreateObject(8658,686.79998779,-1188.00000000,5.00000000,90.00000000,0.00000000,150.75000000); //object(shabbyhouse11_lvs) (1)
CreateObject(3113,697.50000000,-1187.69995117,14.30000019,0.00000000,285.00000000,331.49597168); //object(carrier_door_sfse) (2)
CreateObject(3113,696.00000000,-1186.59960938,14.30000019,0.00000000,284.99084473,328.99108887); //object(carrier_door_sfse) (3)
CreateObject(964,698.29998779,-1192.90002441,14.89999962,0.00000000,0.00000000,330.00000000); //object(cj_metal_crate) (1)
CreateObject(964,697.09997559,-1192.19995117,14.89999962,0.00000000,0.00000000,329.99633789); //object(cj_metal_crate) (2)
CreateObject(964,697.89941406,-1192.59960938,15.89999962,0.00000000,0.00000000,329.99633789); //object(cj_metal_crate) (3)
CreateObject(964,695.69921875,-1191.50000000,14.89999962,0.00000000,0.00000000,329.99633789); //object(cj_metal_crate) (4)
CreateObject(18042,695.50000000,-1184.59997559,15.39999962,0.00000000,0.00000000,329.24926758); //object(gun_counter09) (1)
CreateObject(1585,693.09960938,-1177.79980469,14.89999962,0.00000000,0.00000000,59.24926758); //object(tar_civ2) (1)
CreateObject(1584,692.50000000,-1178.80004883,14.89999962,0.00000000,0.00000000,59.25000000); //object(tar_gun1) (1)
CreateObject(1583,691.79998779,-1179.90002441,14.89999962,0.00000000,0.00000000,59.25000000); //object(tar_gun2) (1)
CreateObject(2058,694.90002441,-1184.30004883,15.89999962,0.00000000,0.00000000,0.00000000); //object(cj_gun_docs) (1)
CreateObject(2058,695.29998779,-1184.59997559,15.89999962,0.00000000,0.00000000,0.00000000); //object(cj_gun_docs) (2)
CreateObject(2057,692.70001221,-1188.30004883,15.30000019,0.00000000,0.00000000,0.00000000); //object(flame_tins) (1)
CreateObject(2045,693.20001221,-1187.69995117,15.19999981,0.00000000,0.00000000,0.00000000); //object(cj_bbat_nails) (1)
CreateObject(2044,692.70001221,-1187.69995117,15.19999981,0.00000000,0.00000000,0.00000000); //object(cj_mp5k) (1)
CreateObject(1242,695.50000000,-1190.90002441,16.10000038,0.00000000,0.00000000,0.00000000); //object(bodyarmour) (1)
CreateObject(1242,695.90002441,-1191.09997559,16.10000038,0.00000000,0.00000000,0.00000000); //object(bodyarmour) (2)
CreateObject(1242,695.29998779,-1191.30004883,16.10000038,0.00000000,0.00000000,0.00000000); //object(bodyarmour) (3)
CreateObject(1242,695.59997559,-1191.40002441,16.10000038,0.00000000,0.00000000,0.00000000); //object(bodyarmour) (4)
CreateObject(1242,689.29998779,-1186.50000000,15.89999962,90.00000000,0.00000000,332.75000000); //object(bodyarmour) (5)
CreateObject(1210,693.40002441,-1186.90002441,15.19999981,0.00000000,0.00000000,7.25000000); //object(briefcase) (1)
CreateObject(2060,699.00000000,-1191.80004883,15.10000038,0.00000000,0.00000000,0.00000000); //object(cj_sandbag) (1)
CreateObject(2060,699.00000000,-1191.69995117,15.39999962,0.00000000,0.00000000,0.00000000); //object(cj_sandbag) (2)
CreateObject(2060,699.00000000,-1191.40002441,15.10000038,0.00000000,0.00000000,0.00000000); //object(cj_sandbag) (3)
CreateObject(2060,699.50000000,-1190.90002441,15.10000038,0.00000000,0.00000000,0.00000000); //object(cj_sandbag) (4)
CreateObject(2060,699.40002441,-1191.09997559,15.39999962,0.00000000,0.00000000,0.00000000); //object(cj_sandbag) (5)
CreateObject(2060,699.09997559,-1191.50000000,15.69999981,0.00000000,0.00000000,0.00000000); //object(cj_sandbag) (6)
CreateObject(2061,700.39941406,-1187.19921875,16.20000076,0.00000000,0.00000000,0.00000000); //object(cj_shells1) (1)
CreateObject(2061,700.19921875,-1187.00000000,16.20000076,0.00000000,0.00000000,0.00000000); //object(cj_shells1) (2)
CreateObject(2064,697.40002441,-1190.40002441,15.60000038,0.00000000,0.00000000,234.00000000); //object(cj_feildgun) (1)
CreateObject(2690,695.19921875,-1185.39941406,15.30000019,0.00000000,0.00000000,0.00000000); //object(cj_fire_ext) (1)
CreateObject(1649,688.40002441,-1185.40002441,14.69999981,0.00000000,0.00000000,239.25000000); //object(wglasssmash) (1)
CreateObject(1649,688.39941406,-1185.39941406,18.00000000,0.00000000,0.00000000,239.24926758); //object(wglasssmash) (3)
CreateObject(1649,692.29980469,-1178.89941406,14.69999981,0.00000000,0.00000000,239.24377441); //object(wglasssmash) (4)
CreateObject(1649,692.19921875,-1179.09960938,14.69999981,0.00000000,0.00000000,61.49597168); //object(wglasssmash) (5)
CreateObject(1649,692.29980469,-1178.89941406,18.00000000,0.00000000,0.00000000,239.25000000); //object(wglasssmash) (6)
CreateObject(1649,692.19921875,-1179.09960938,18.00000000,0.00000000,0.00000000,61.49597168); //object(wglasssmash) (7)
CreateObject(1649,688.29998779,-1185.80004883,14.69999981,0.00000000,0.00000000,61.49597168); //object(wglasssmash) (8)
CreateObject(8658,690.00000000,-1183.00000000,5.00000000,270.00000000,0.00000000,329.49365234); //object(shabbyhouse11_lvs) (2)
CreateObject(8658,690.79980469,-1181.69921875,5.00000000,270.00000000,0.00000000,149.49096680); //object(shabbyhouse11_lvs) (3)
CreateObject(1649,688.29980469,-1185.79980469,18.00000000,0.00000000,0.00000000,61.49047852); //object(wglasssmash) (9)
CreateObject(1514,696.89941406,-1185.29980469,16.20000076,0.00000000,0.00000000,151.99584961); //object(dyn_ff_till) (1)
CreateObject(2412,690.89941406,-1183.09960938,14.89999962,0.00000000,0.00000000,59.99633789); //object(cj_detector) (1)
CreateObject(2412,691.69921875,-1181.89941406,14.89999962,0.00000000,0.00000000,59.99084473); //object(cj_detector) (2)
CreateObject(3017,697.59960938,-1186.09960938,15.93000031,0.00000000,0.00000000,330.24902344); //object(arch_plans) (1)
CreateObject(371,690.09997559,-1186.90002441,15.89999962,90.00000000,0.00000000,330.00000000); //object(5)
CreateObject(372,693.59997559,-1186.19995117,15.59000015,90.00000000,0.00000000,0.00000000); //object(13)
CreateObject(355,693.90002441,-1185.59997559,15.65999985,90.00000000,0.00000000,24.00000000); //object(17)
CreateObject(352,694.29998779,-1185.09997559,15.59899998,90.00000000,0.00000000,0.00000000); //object(18)
CreateObject(335,696.79998779,-1185.80004883,15.89999962,90.00000000,0.00000000,24.00000000); //object(19)
CreateObject(330,696.09997559,-1185.19995117,15.85999966,90.00000000,0.00000000,102.00000000); //object(20)
CreateObject(353,694.00000000,-1185.80004883,15.65999985,90.00000000,0.00000000,10.00000000); //object(22)
CreateObject(360,696.79998779,-1191.90002441,16.10000038,0.00000000,0.00000000,0.00000000); //object(23)
CreateObject(359,696.79998779,-1191.69995117,16.10000038,0.00000000,0.00000000,0.00000000); //object(25)
CreateObject(361,697.04589844,-1192.42089844,15.97153378,0.00000000,0.00000000,0.00000000); //object(27)
CreateObject(363,698.50000000,-1186.59997559,16.20000076,0.00000000,0.00000000,0.00000000); //object(28)
CreateObject(363,698.79998779,-1186.69995117,16.20000076,0.00000000,0.00000000,0.00000000); //object(29)
CreateObject(363,698.59997559,-1186.80004883,16.20000076,0.00000000,0.00000000,0.00000000); //object(30)
CreateObject(3861,691.09997559,-1182.40002441,13.50000000,0.00000000,0.00000000,331.49633789); //object(marketstall01_sfxrf) (2)
CreateObject(18553,699.34558105,-1180.50000000,16.20000076,0.00000000,0.00000000,59.25000000); //object(count_ammundoor) (1)
CreateObject(2855,700.00000000,-1187.50000000,15.89999962,0.00000000,0.00000000,0.00000000); //object(gb_bedmags05) (1)
CreateObject(1586,703.20001221,-1185.40002441,16.79999924,0.00000000,0.00000000,58.00000000); //object(tar_civ1) (1)
CreateObject(1586,699.79998779,-1191.69995117,16.79999924,0.00000000,0.00000000,59.24682617); //object(tar_civ1) (3)
CreateObject(3014,703.79998779,-1183.59997559,15.19999981,0.00000000,0.00000000,0.00000000); //object(cr_guncrate) (1)
CreateObject(3014,703.09997559,-1183.30004883,15.19999981,0.00000000,0.00000000,0.00000000); //object(cr_guncrate) (2)
CreateObject(3014,703.20001221,-1184.00000000,15.19999981,0.00000000,0.00000000,0.00000000); //object(cr_guncrate) (3)
CreateObject(3014,703.79998779,-1183.59997559,15.69999981,0.00000000,0.00000000,0.00000000); //object(cr_guncrate) (4)
CreateObject(3014,703.29998779,-1183.30004883,15.69999981,0.00000000,0.00000000,0.00000000); //object(cr_guncrate) (5)
CreateObject(3014,703.50000000,-1183.40002441,16.20000076,0.00000000,0.00000000,0.00000000); //object(cr_guncrate) (6)
CreateObject(2358,693.70001221,-1178.00000000,15.00000000,0.00000000,0.00000000,0.00000000); //object(ammo_box_c2) (1)
CreateObject(2358,694.40002441,-1178.19995117,15.00000000,0.00000000,0.00000000,0.00000000); //object(ammo_box_c2) (2)
CreateObject(2358,693.59997559,-1178.59997559,15.00000000,0.00000000,0.00000000,0.00000000); //object(ammo_box_c2) (3)
CreateObject(2358,693.70001221,-1178.00000000,15.19999981,0.00000000,0.00000000,0.00000000); //object(ammo_box_c2) (4)
CreateObject(2358,694.40002441,-1178.19995117,15.19999981,0.00000000,0.00000000,0.00000000); //object(ammo_box_c2) (5)
CreateObject(2358,694.40002441,-1178.59997559,15.00000000,0.00000000,0.00000000,0.00000000); //object(ammo_box_c2) (6)
CreateObject(2358,693.79998779,-1178.59997559,15.19999981,0.00000000,0.00000000,0.00000000); //object(ammo_box_c2) (7)
CreateObject(2358,693.70001221,-1178.00000000,15.39999962,0.00000000,0.00000000,0.00000000); //object(ammo_box_c2) (8)
CreateObject(2359,693.20001221,-1179.00000000,15.10000038,0.00000000,0.00000000,0.00000000); //object(ammo_box_c5) (1)
CreateObject(3565,703.40002441,-1191.50000000,15.80000019,0.00000000,0.00000000,62.00000000); //object(lasdkrt1_la01) (1)
CreateObject(14819,691.40002441,-1183.00000000,16.10000038,0.00000000,0.00000000,353.50000000); //object(og_door) (1)
CreateObject(14819,690.40002441,-1182.19995117,19.00000000,0.00000000,270.00000000,57.25000000); //object(og_door) (2)
CreateObject(1215,691.09997559,-1180.40002441,14.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (1)
CreateObject(1215,689.29998779,-1183.59997559,14.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (2)
CreateObject(2120,697.59997559,-1187.30004883,15.60000038,0.00000000,0.00000000,302.00000000); //object(med_din_chair_4) (1)
CreateObject(2058,697.40002441,-1185.59997559,15.89999962,0.00000000,0.00000000,260.00000000); //object(cj_gun_docs) (3)
CreateObject(1689,690.50000000,-1191.00000000,26.50000000,0.00000000,0.00000000,329.82421875); //object(gen_roofbit3) (1)


Кол-во объектов: 104
Автор: gtaxd (т.е. я crazy )

P.S. На скринах как-то не очень получилось...они темнее чем картинка в МТА...не знаю что с ними не так -_-

MTA MAP File
RG
Deposit Files

ПартийныйДата: Суббота, 03.03.2012, 13:59 | Сообщение # 2
Местный
Группа: I'm V.I.P.
Сообщений: 525
Награды: 17
Город: -
Репутация: 434
Замечания: 0%
Статус:
Для РПГ хорошо.
LЕOДата: Суббота, 03.03.2012, 14:34 | Сообщение # 3
Постоялец
Группа: Продвинутые
Сообщений: 338
Награды: 31
Город: Тамбов
Репутация: 755
Замечания: 100%
Статус:
Тупая мода пошла делать интерьеры в таком виде - найти какой-то закаулок, запилить туда деревянные стены, поставить стекло. И все, готово.
Стандартный инт лучше всего, либо какой-то другой. Но это выглядит для RP серверов полным уг.
Quote (Партийный)
Для РПГ хорошо.



Участник ОССР
Мой канал youtube [MAPPING]
gtaxdДата: Суббота, 03.03.2012, 14:41 | Сообщение # 4
Постоялец
Группа: Продвинутые
Сообщений: 490
Награды: 13
Город: Санкт-Петербург
Репутация: 504
Замечания: 0%
Статус:
Quote (LЕO)
Тупая мода пошла делать интерьеры в таком виде - найти какой-то закаулок, запилить туда деревянные стены, поставить стекло. И все, готово.

А ты попробуй в этот закаулок нормальный,подходящий инт поставить...
Работу делал для ДМ сервера...но на ДМ серв забил...решил выложить...

Vova_CorДата: Суббота, 03.03.2012, 18:10 | Сообщение # 5
Новенький
Группа: Пользователи
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Город: Rovno/Ukraine
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Как по мне то прикольно зделано!
StanRaiseДата: Суббота, 03.03.2012, 19:54 | Сообщение # 6
Освоившийся
Группа: Пользователи
Сообщений: 95
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Город: Киров
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Quote (gtaxd)
Работу делал для ДМ сервера...но на ДМ серв забил...решил выложить...

для ДМ серва отлично, да и для РП тоже...
Работы выполнена нормально, но ничего нового и оригинального в ней нет=(

LЕOДата: Суббота, 03.03.2012, 20:37 | Сообщение # 7
Постоялец
Группа: Продвинутые
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Город: Тамбов
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Статус:
[off]
Quote (gtaxd)
А ты попробуй в этот закаулок нормальный,подходящий инт поставить...

-_-
Зачем? Простое здание взял, сделал около здания что-то и сделал сам инт.[/off]



Участник ОССР
Мой канал youtube [MAPPING]
Tatar1nДата: Суббота, 03.03.2012, 21:18 | Сообщение # 8
Новенький
Группа: Пользователи
Сообщений: 21
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Репутация: 32
Замечания: 0%
Статус:
Смотрю на скрины, и вижу есть "дырки", и криво поставлены объекты. Да и не красиво сделал.
gtaxdДата: Суббота, 03.03.2012, 21:47 | Сообщение # 9
Постоялец
Группа: Продвинутые
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Статус:
LЕO, сначало надо было закрыть эту дырку...(на серве был необычный режим ^^ и это было необхажимо) а вот чем закрыть не знали(стенку поставить,слишком типично -_- ) вот и сделал магазин... crazy
Quote (Tatar1n)
Смотрю на скрины, и вижу есть "дырки

Не виноват то что обхекты такие....да и для ДМ не важно есть они или нет -_-
Quote (Tatar1n)
и криво поставлены объекты.

Что тут именно криво?
Quote (Tatar1n)
Да и не красиво сделал.

Сделай красиво...флаг вам в руки!

Форум SAMP о мультиплеерах для GTA. » SAMP скачивание и обсуждение » Карты для SAMP » [MAP]Оружейный магазин
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