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Форум SAMP о мультиплеерах для GTA. » SAMP скачивание и обсуждение » Карты для SAMP » [MAP] Мерия
[MAP] Мерия
Lom4ik13Дата: Понедельник, 23.01.2012, 18:45 | Сообщение # 1
Уверенный в себе
Группа: Продвинутые
Сообщений: 286
Награды: 3
Город: Киев
Репутация: -74
Замечания: 80%
Статус:
Описание:Простенькая мерия без лишних объектов.Подоидёт для рп серверов.
Автор:Vanek_Axe

Скрины:






Обэкты:
Code
CreateObject(3851,1489.19995117,-1751.09997559,19.50000000,0.00000000,0.00000000,271.75000000); //object(carshowwin_sfsx) (2)
  CreateObject(3851,1489.19995117,-1751.09997559,15.50000000,0.00000000,0.00000000,271.74682617); //object(carshowwin_sfsx) (3)
  CreateObject(3851,1489.19995117,-1751.09997559,23.50000000,0.00000000,0.00000000,271.74682617); //object(carshowwin_sfsx) (4)
  CreateObject(3851,1472.30004883,-1751.65002441,19.50000000,0.00000000,0.00000000,271.74682617); //object(carshowwin_sfsx) (6)
  CreateObject(3851,1472.30004883,-1751.65002441,15.50000000,0.00000000,0.00000000,271.74682617); //object(carshowwin_sfsx) (7)
  CreateObject(3851,1480.69995117,-1751.40002441,23.50000000,0.00000000,0.00000000,271.74682617); //object(carshowwin_sfsx) (10)
  CreateObject(3851,1482.09997559,-1751.40002441,19.50000000,0.00000000,0.00000000,271.74682617); //object(carshowwin_sfsx) (11)
  CreateObject(3851,1489.50000000,-1762.69995117,31.89999962,0.00000000,89.74975586,269.49682617); //object(carshowwin_sfsx) (12)
  CreateObject(3851,1489.50000000,-1766.69995117,31.89999962,0.00000000,90.25021362,269.49462891); //object(carshowwin_sfsx) (13)
  CreateObject(3851,1489.50000000,-1770.69995117,31.89999962,0.00000000,89.74975586,269.49456787); //object(carshowwin_sfsx) (14)
  CreateObject(3851,1478.19995117,-1762.59997559,31.89999962,0.00000000,90.24719238,269.49462891); //object(carshowwin_sfsx) (15)
  CreateObject(3851,1478.19995117,-1766.59997559,31.89999962,0.00000000,90.24719238,269.49462891); //object(carshowwin_sfsx) (16)
  CreateObject(3851,1478.19995117,-1770.59997559,31.89999962,0.00000000,90.24719238,269.49462891); //object(carshowwin_sfsx) (17)
  CreateObject(3851,1466.90002441,-1762.50000000,31.89999962,0.00000000,90.24719238,269.49462891); //object(carshowwin_sfsx) (18)
  CreateObject(3851,1466.90002441,-1766.50000000,31.89999962,0.00000000,90.24719238,269.49462891); //object(carshowwin_sfsx) (19)
  CreateObject(3851,1466.90002441,-1770.50000000,31.89999962,0.00000000,90.24719238,269.49462891); //object(carshowwin_sfsx) (20)
  CreateObject(1566,1479.19995117,-1751.40002441,16.00000000,0.00000000,0.00000000,68.25000000); //object(cj_ws_door) (1)
  CreateObject(1566,1483.19995117,-1751.40002441,16.00000000,0.00000000,0.00000000,112.50000000); //object(cj_ws_door) (2)
  CreateObject(3851,1489.19995117,-1751.09997559,27.50000000,0.00000000,0.00000000,271.74682617); //object(carshowwin_sfsx) (22)
  CreateObject(3851,1469.40002441,-1751.73999023,23.50000000,0.00000000,0.00000000,271.74682617); //object(carshowwin_sfsx) (23)
  CreateObject(3851,1480.69995117,-1751.40002441,27.50000000,0.00000000,0.00000000,271.74682617); //object(carshowwin_sfsx) (24)
  CreateObject(3851,1469.40002441,-1751.73901367,27.50000000,0.00000000,0.00000000,271.74682617); //object(carshowwin_sfsx) (25)
  CreateObject(1215,1473.00000000,-1750.80004883,15.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (1)
  CreateObject(1215,1478.50000000,-1750.80004883,15.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (2)
  CreateObject(1215,1467.80004883,-1750.90002441,15.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (3)
  CreateObject(1215,1483.90002441,-1750.80004883,15.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (4)
  CreateObject(1215,1489.40002441,-1750.80004883,15.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (5)
  CreateObject(1215,1494.59997559,-1750.90002441,15.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (6)
  CreateObject(1232,1500.40002441,-1748.19995117,17.10000038,0.00000000,0.00000000,0.00000000); //object(streetlamp1) (1)
  CreateObject(1232,1461.59997559,-1748.19995117,17.10000038,0.00000000,0.00000000,0.00000000); //object(streetlamp1) (2)
  CreateObject(1216,1494.50000000,-1765.59997559,18.50000000,0.00000000,0.00000000,269.00000000); //object(phonebooth1) (2)
  CreateObject(1216,1494.50000000,-1766.59997559,18.50000000,0.00000000,0.00000000,268.99475098); //object(phonebooth1) (3)
  CreateObject(1216,1494.50000000,-1767.59997559,18.50000000,0.00000000,0.00000000,268.99475098); //object(phonebooth1) (4)
  CreateObject(1216,1467.90002441,-1769.30004883,18.50000000,0.00000000,0.00000000,88.49475098); //object(phonebooth1) (5)
  CreateObject(1216,1467.90002441,-1768.30004883,18.50000000,0.00000000,0.00000000,88.48937988); //object(phonebooth1) (6)
  CreateObject(1216,1467.90002441,-1767.30004883,18.50000000,0.00000000,0.00000000,88.48937988); //object(phonebooth1) (7)
  CreateObject(1232,1478.50000000,-1758.90002441,19.20000076,0.00000000,0.00000000,0.00000000); //object(streetlamp1) (7)
  CreateObject(1232,1483.80004883,-1758.90002441,19.20000076,0.00000000,0.00000000,0.00000000); //object(streetlamp1) (8)
  CreateObject(1232,1489.40002441,-1759.00000000,19.20000076,0.00000000,0.00000000,0.00000000); //object(streetlamp1) (9)
  CreateObject(1232,1473.00000000,-1759.00000000,19.20000076,0.00000000,0.00000000,0.00000000); //object(streetlamp1) (10)
  CreateObject(1232,1472.90002441,-1752.19995117,17.10000038,0.00000000,0.00000000,0.00000000); //object(streetlamp1) (11)
  CreateObject(1232,1478.50000000,-1752.19995117,17.10000038,0.00000000,0.00000000,0.00000000); //object(streetlamp1) (12)
  CreateObject(1232,1483.80004883,-1752.19995117,17.10000038,0.00000000,0.00000000,0.00000000); //object(streetlamp1) (13)
  CreateObject(1232,1489.30004883,-1752.19995117,17.10000038,0.00000000,0.00000000,0.00000000); //object(streetlamp1) (14)
  CreateObject(1232,1484.69995117,-1772.50000000,20.39999962,0.00000000,0.00000000,0.00000000); //object(streetlamp1) (15)
  CreateObject(1232,1477.30004883,-1772.50000000,20.39999962,0.00000000,0.00000000,0.00000000); //object(streetlamp1) (16)
  CreateObject(1232,1467.80004883,-1772.19995117,20.39999962,0.00000000,0.00000000,0.00000000); //object(streetlamp1) (17)
  CreateObject(1232,1494.40002441,-1772.30004883,20.39999962,0.00000000,0.00000000,0.00000000); //object(streetlamp1) (18)
  CreateObject(1223,1494.50000000,-1768.19995117,17.79999924,0.00000000,0.00000000,113.25003052); //object(lampost_coast) (1)
  CreateObject(1223,1494.59997559,-1765.00000000,17.79999924,0.00000000,0.00000000,249.24707031); //object(lampost_coast) (2)
  CreateObject(1223,1467.90002441,-1766.59997559,17.79999924,0.00000000,0.00000000,309.24682617); //object(lampost_coast) (3)
  CreateObject(1223,1467.69995117,-1769.90002441,17.79999924,0.00000000,0.00000000,47.49316406); //object(lampost_coast) (4)
  CreateObject(1215,1494.69995117,-1766.09997559,17.70000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (7)
  CreateObject(1215,1494.69995117,-1767.19995117,17.70000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (8)
  CreateObject(1215,1467.69995117,-1768.80004883,17.70000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (9)
  CreateObject(1215,1467.69995117,-1767.80004883,17.70000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (10)
  CreateObject(1288,1467.80004883,-1760.09997559,17.10000038,0.00000000,0.00000000,269.00000000); //object(newstandnew2) (1)
  CreateObject(1289,1467.80004883,-1759.69995117,17.10000038,0.00000000,0.00000000,269.50000000); //object(newstandnew1) (1)
  CreateObject(1286,1467.80004883,-1759.30004883,17.10000038,0.00000000,0.00000000,267.75000000); //object(newstandnew4) (1)
  CreateObject(1257,1491.40002441,-1723.80004883,13.80000019,0.00000000,0.00000000,89.50000000); //object(bustopm) (1)
  CreateObject(1258,1493.80004883,-1757.90002441,17.20000076,0.00000000,0.00000000,268.75000000); //object(mpostbox1) (1)
  CreateObject(1258,1493.80004883,-1758.90002441,17.20000076,0.00000000,0.00000000,268.74755859); //object(mpostbox1) (2)
  CreateObject(1258,1493.80004883,-1759.90002441,17.20000076,0.00000000,0.00000000,268.74755859); //object(mpostbox1) (3)
  CreateObject(3385,1483.50000000,-1772.30004883,17.69000053,0.00000000,0.00000000,0.00000000); //object(a51_light1_) (1)
  CreateObject(3385,1482.40002441,-1772.30004883,17.69000053,0.00000000,0.00000000,0.00000000); //object(a51_light1_) (2)
  CreateObject(3385,1481.09997559,-1772.30004883,17.69000053,0.00000000,0.00000000,0.00000000); //object(a51_light1_) (3)
  CreateObject(3385,1479.80004883,-1772.30004883,17.69000053,0.00000000,0.00000000,0.00000000); //object(a51_light1_) (4)
  CreateObject(3385,1478.50000000,-1772.30004883,17.69000053,0.00000000,0.00000000,0.00000000); //object(a51_light1_) (5)
  CreateObject(3439,1493.30004883,-1750.30004883,18.60000038,0.00000000,0.00000000,0.00000000); //object(aprtree01_lvs) (1)
  CreateObject(3439,1490.80004883,-1750.19995117,18.60000038,0.00000000,0.00000000,0.00000000); //object(aprtree01_lvs) (2)
  CreateObject(3439,1488.00000000,-1750.09997559,18.60000038,0.00000000,0.00000000,0.00000000); //object(aprtree01_lvs) (3)
  CreateObject(3439,1485.19995117,-1750.09997559,18.60000038,0.00000000,0.00000000,0.00000000); //object(aprtree01_lvs) (4)
  CreateObject(3439,1468.90002441,-1750.00000000,18.60000038,0.00000000,0.00000000,0.00000000); //object(aprtree01_lvs) (5)
  CreateObject(3439,1471.59997559,-1750.00000000,18.60000038,0.00000000,0.00000000,0.00000000); //object(aprtree01_lvs) (6)
  CreateObject(3439,1474.59997559,-1750.00000000,18.60000038,0.00000000,0.00000000,0.00000000); //object(aprtree01_lvs) (7)
  CreateObject(3439,1477.19995117,-1750.00000000,18.60000038,0.00000000,0.00000000,0.00000000); //object(aprtree01_lvs) (8)



-Flip-Дата: Понедельник, 23.01.2012, 19:11 | Сообщение # 2
Новенький
Группа: Пользователи
Сообщений: 5
Награды: 0
Город: Los Santos
Репутация: -10
Замечания: 20%
Статус:
noob [off]c русским проблемы[/off]

Мэрия отличная,спасибо



РОАЧ!!!!

Создавать мульти-акки,если пред.в бане навсегда - разрешено (с) AXE
kepДата: Понедельник, 23.01.2012, 19:21 | Сообщение # 3
Уверенный в себе
Группа: Продвинутые
Сообщений: 157
Награды: 0
Город: Лондон
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Замечания: 0%
Статус:
Классно всё сделал красавчик. ;)


http://bongachatik.ru
ПартийныйДата: Понедельник, 23.01.2012, 19:23 | Сообщение # 4
Местный
Группа: I'm V.I.P.
Сообщений: 525
Награды: 17
Город: -
Репутация: 434
Замечания: 0%
Статус:
Фонари, пальмы убрать и сойдёт.
WedeexДата: Понедельник, 23.01.2012, 19:31 | Сообщение # 5
Уверенный в себе
Группа: Продвинутые
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Статус:
Quote (Партийный)
Фонари, пальмы убрать и сойдёт.


будет баян, если убрать, точно такая же у меня работа есть уже тут, но без пальм и деревьев.

MrFragДата: Понедельник, 23.01.2012, 19:57 | Сообщение # 6
Уверенный в себе
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Замечания: 40%
Статус:
Ничё такая мЕрия, но фонари в помещении это бред.
DesingerДата: Понедельник, 23.01.2012, 21:21 | Сообщение # 7
Постоялец
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Награды: 76
Город: Волгогра
Репутация: -289
Замечания: 40%
Статус:
Не плохая работа.


_DeM_Дата: Среда, 25.01.2012, 02:14 | Сообщение # 8
Новенький
Группа: Пользователи
Сообщений: 2
Награды: 0
Город: RnD
Репутация: 0
Замечания: 0%
Статус:
Cтекла разбиваются?


Entercom RPG Mod в процессе разработки.......
DrevenДата: Среда, 25.01.2012, 02:27 | Сообщение # 9
Гуру
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Репутация: 1099
Замечания: 0%
Статус:
_DeM_, нет, а так работа 4/5...


www.samp-rpg.com
_DeM_Дата: Среда, 25.01.2012, 02:37 | Сообщение # 10
Новенький
Группа: Пользователи
Сообщений: 2
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Город: RnD
Репутация: 0
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Статус:
проверил,разбиваються


Entercom RPG Mod в процессе разработки.......
Romich_ZXДата: Среда, 25.01.2012, 05:39 | Сообщение # 11
Уверенный в себе
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Награды: 1
Город: _[LSK]_
Репутация: 55
Замечания: 0%
Статус:
Пойдет


Мои работы
[MAP] AutoSchool (SAMP 0.3d)
[MAP] Автостоянка
[MAP] Домик в ЛВ

Fus1Дата: Среда, 25.01.2012, 06:03 | Сообщение # 12
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Репутация: 3103
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Статус:
ID стёкл скажите, с меня +
ПартийныйДата: Среда, 25.01.2012, 07:06 | Сообщение # 13
Местный
Группа: I'm V.I.P.
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Статус:
Quote (Fus1)
ID стёкл скажите, с меня +

3851.

Форум SAMP о мультиплеерах для GTA. » SAMP скачивание и обсуждение » Карты для SAMP » [MAP] Мерия
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