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    Модератор форума: MAK 
    Форум о GTA Multiplayers. GTA SA-MP, MTA, VC-MP, IV-MP. » San Andreas MultiPlayer » Вопросы и Проблемы » Задавайте сюда ваши вопросы по скриптам (а я попробую помочь)
    Задавайте сюда ваши вопросы по скриптам
    }{i3NДата: Пятница, 18.04.2008, 22:44 | Сообщение # 1
    Местный

    Группа: Продвинутые
    Сообщений: 566
    Город: Los Santos xD
    Статус: status
    Задавайте вопросы, попробуем помочь!



    Сообщение отредактировал }{iZN - Суббота, 19.04.2008, 14:35
     
    kolyanezДата: Среда, 13.08.2008, 08:44 | Сообщение # 676
    Новенький

    Группа: Пользователи
    Сообщений: 5
    Город: харьков
    Статус: status
    Где мне найти иды тачек?
    Выложите сюда, или хотябы место где они есть плиз скажите wink

    ;)
     
    OKStyle™Дата: Среда, 13.08.2008, 13:06 | Сообщение # 677
    Джэдай

    Группа: Разработчики
    Сообщений: 1934
    Город: Оренбург
    Статус: status
    kolyanez, тут.



    Мои работы

    * Меню цветов

    Слова окстайла всегда правда © HITMAN07

     
    ApostalДата: Среда, 13.08.2008, 15:13 | Сообщение # 678
    Освоившийся

    Группа: Продвинутые
    Сообщений: 85
    Город: Новосибирск
    Статус: status
    Помогите плиз. Вот мой мод:
    Code
    #include <a_samp>
    #include <core>
    #include <float>

    #define MUSIC_ON   1097
    #define MUSIC_OFF           1098
    #define MUSIC_ON2          1053
    #define COLOR_RED 0xAA3333AA
    #define TEAM_1 1
    #define TEAM_2 2
    #define COLOR_GREEN 0x33AA33AA
    new gTeam[MAX_PLAYERS];

    new DropLimit=1000;
    new Float: x;
    new Float: y;
    new Float: z;
    new Menu:Weapons;

    #if defined FILTERSCRIPT

    public OnFilterScriptInit()
    {
      print("\n--------------------------------------");
      print(" Blank Filterscript by your name here");
      print("--------------------------------------\n");
      return 1;
    }

    public OnFilterScriptExit()
    {
      return 1;
    }

    #else

    main()
    {
      print("\n----------------------------------");
      print(" Gmx mod v1.0 by Hacker");
      print("----------------------------------\n");
    }
    forward DropPlayerWeapons(playerid);
    forward DeletePickup(pickupid);
    forward GetWeaponModel(weaponid);
    forward UnknownCommand(playerid);
    PlaySoundForAll(soundid) {
         for (new i=0; i<MAX_PLAYERS; i++) {
         if (IsPlayerConnected(i)) {
         PlayerPlaySound(i, soundid, x, y, z);
    }
    }
    }
    #endif

    public OnGameModeInit()
    {
    UsePlayerPedAnims();
    ShowPlayerMarkers(0);
    SetGameModeText("Gmx v1.0");
    AddPlayerClass(1, -3647.492,1463.488,2.677,0.0, 2, 0, 0, 0, 0, 0);
    AddPlayerClass(3, -3647.492,1463.488,2.677,0.0, 2, 0, 0, 0, 0, 0);
    AddStaticVehicle(522,-3647.492,1463.488,2.677,0.0,-1,-1);
    //----------------------------Объекты------------------
    AddStaticVehicle(522,-3647.492,1463.488,2.677,0.0,-1,-1);
    AddStaticVehicle(522,-3824.202,1423.373,10.437,327.0,-1,-1);
    AddStaticVehicle(522,-3826.699,1426.774,10.437,327.0,-1,-1);
    CreateObject(7450,-3860.810,1639.900,-3.000,0.0,0.0,0.0);
    CreateObject(7451,-3679.995,1652.020,4.335,0.0,0.0,0.0);
    CreateObject(10387,-3715.900,1332.930,8.100,0.0,0.0,-140.002);
    CreateObject(7557,-3988.620,1612.680,9.560,0.0,0.0,-270.001);
    CreateObject(7451,-3919.680,1545.930,8.930,0.0,0.0,-230.002);
    CreateObject(7450,-3794.130,1415.180,1.580,0.0,0.0,-230.002);
    CreateObject(10387,-3752.810,1436.020,7.175,0.0,0.0,-170.002);
    CreateObject(10387,-3699.120,1581.660,9.210,-362.000,0.0,-210.000);
    CreateObject(16250,-3808.110,1587.060,8.280,-353.223,-360.998,-300.001);
    CreateObject(16258,-3963.800,1597.180,20.870,0.0,0.0,-60.000);
    CreateObject(16250,-3925.920,1654.910,7.680,0.0,-354.999,-180.000);
    CreateObject(619,-3786.510,1497.910,5.420,0.0,0.0,-270.001);
    CreateObject(620,-3790.580,1503.070,-3.000,0.0,0.0,0.0);
    CreateObject(621,-3741.760,1579.430,5.460,0.0,0.0,0.0);
    CreateObject(622,-3730.550,1593.030,10.520,0.0,0.0,-99.998);
    CreateObject(620,-3787.500,1523.060,-5.780,0.0,0.0,0.0);
    CreateObject(624,-3786.400,1514.290,2.040,0.0,0.0,0.0);
    CreateObject(625,-3804.370,1507.180,3.220,0.0,0.0,0.0);
    CreateObject(629,-3795.370,1509.680,3.570,0.0,0.0,0.0);
    CreateObject(634,-3777.780,1520.680,3.570,0.0,0.0,0.0);
    CreateObject(620,-3789.350,1494.930,6.260,0.0,0.0,0.0);
    CreateObject(619,-3787.760,1532.140,3.440,-339.999,-339.999,-240.001);
    CreateObject(620,-3778.830,1542.400,4.110,0.0,0.0,0.0);
    CreateObject(620,-3774.780,1540.060,4.130,0.0,0.0,0.0);
    CreateObject(620,-3794.150,1521.520,3.410,0.0,0.0,0.0);
    CreateObject(620,-3797.690,1500.810,4.130,0.0,0.0,0.0);
    CreateObject(620,-3800.680,1491.060,4.530,0.0,0.0,0.0);
    CreateObject(620,-3785.120,1484.560,7.570,0.0,0.0,0.0);
    CreateObject(620,-3793.110,1470.070,7.360,0.0,0.0,0.0);
    CreateObject(620,-3788.880,1529.680,3.450,0.0,0.0,0.0);
    CreateObject(620,-3796.150,1525.800,3.550,0.0,0.0,0.0);
    CreateObject(620,-3802.370,1515.680,3.500,0.0,0.0,0.0);
    CreateObject(620,-3793.020,1515.430,-8.600,0.0,0.0,0.0);
    CreateObject(620,-3798.570,1504.500,-8.470,0.0,0.0,0.0);
    CreateObject(622,-3780.590,1538.540,4.210,0.0,0.0,0.0);
    CreateObject(622,-3789.380,1520.310,3.490,0.0,0.0,-459.999);
    CreateObject(16121,-3786.370,1695.770,11.710,0.0,0.0,-110.002);
    CreateObject(16121,-3820.020,1721.550,13.770,0.0,0.0,0.0);
    CreateObject(12957,-3850.744,1438.422,11.092,-1.719,-356.924,-350.701);
    CreateObject(17031,-3638.960,1664.060,-2.230,0.0,0.0,-307.002);
    CreateObject(17031,-3621.120,1701.650,0.300,0.0,0.0,0.0);
    CreateObject(17031,-3617.580,1760.810,-3.320,0.0,0.0,0.0);
    CreateObject(17031,-3619.330,1732.280,1.990,0.0,0.0,0.0);
    CreateObject(17031,-3696.690,1228.320,-0.510,0.0,0.0,-270.001);
    CreateObject(17031,-3720.420,1254.040,-5.900,0.0,0.0,-146.998);
    CreateObject(17031,-3753.950,1280.640,2.710,0.0,0.0,-39.998);
    CreateObject(17031,-3782.640,1258.970,16.400,0.0,0.0,-409.997);
    CreateObject(14553,-1971.680,505.320,148.740,-345.001,-350.003,-230.002);
    CreateObject(14548,-1973.480,503.670,148.940,-345.001,-350.003,-230.002);
    CreateObject(710,-3763.826,1556.382,20.528,0.0,0.0,0.0);
    CreateObject(17864,-3728.751,1638.722,7.681,0.0,0.0,0.0);
    CreateObject(9596,-3821.804,1447.875,0.344,0.0,0.0,-214.609);
    CreateObject(620,-3813.088,1404.445,7.388,0.0,0.0,0.0);
    CreateObject(621,-3849.674,1431.010,9.717,0.0,0.0,0.0);
    CreateObject(624,-3819.051,1429.731,7.660,0.0,0.0,0.0);
    CreateObject(641,-3827.601,1496.313,1.672,0.0,0.0,0.0);
    CreateObject(645,-3838.100,1469.267,7.880,0.0,0.0,0.0);
    CreateObject(652,-3836.191,1441.005,9.286,0.0,0.0,0.0);
    CreateObject(12986,-3724.971,1633.963,8.964,0.0,0.0,-33.750);
    CreateObject(3308,-3836.486,1420.992,10.559,1.719,-0.859,-300.312);
    CreateObject(1243,-3603.394,1588.469,-2.694,0.0,0.0,0.0);
    CreateObject(1243,-3654.671,1386.693,-2.658,0.0,0.0,0.0);
    CreateObject(3862,-3650.023,1661.412,8.550,0.0,0.0,-11.250);
    CreateObject(2034,-3651.217,1660.588,8.226,0.0,0.0,0.0);
    CreateObject(1672,-3651.058,1660.832,8.401,0.0,0.0,0.0);
    CreateObject(2033,-3649.244,1660.102,8.226,0.0,0.0,0.0);
    CreateObject(2035,-3650.269,1660.453,8.220,0.0,0.0,0.0);
    CreateObject(2036,-3650.414,1661.114,8.229,0.0,0.0,0.0);
    CreateObject(2044,-3649.253,1660.654,8.223,0.0,0.0,0.0);
    CreateObject(2045,-3649.618,1660.592,8.288,0.0,0.0,0.0);
    CreateObject(2057,-3648.950,1660.771,8.366,0.0,0.0,-45.000);
    CreateObject(2064,-3647.304,1660.565,7.917,0.0,0.0,0.0);
    CreateObject(2061,-3646.047,1660.742,7.609,0.0,0.0,0.0);
    CreateObject(6189,-3689.951,1504.870,-12.589,0.0,0.0,-315.000);
    CreateObject(8859,-3923.331,1615.134,-2.349,0.0,0.0,0.0);
    CreateObject(2048,-3649.737,1662.715,8.869,0.0,0.0,-11.250);
    CreateObject(2047,-3643.942,1658.032,11.878,0.0,0.0,-65.781);
    CreateObject(1259,-3858.215,1605.425,34.068,0.0,0.0,-213.750);
    CreateObject(4239,-3860.004,1608.549,41.585,0.0,0.0,-41.562);
    CreateObject(712,-3700.538,1639.453,20.219,0.0,0.0,0.0);
    CreateObject(710,-3725.425,1612.192,26.578,0.0,0.0,0.0);
    CreateObject(703,-3838.344,1522.398,5.246,0.0,0.0,0.0);
    CreateObject(1242,-3651.307,1661.131,8.423,0.0,0.0,0.0);
    CreateObject(984,-3644.520,1459.937,2.764,0.0,0.0,-45.000);
    CreateObject(984,-3637.503,1467.101,2.764,0.0,0.0,-45.000);
    CreateObject(984,-3651.708,1452.601,2.678,0.0,0.0,-45.000);
    CreateObject(1684,-3856.245,1607.368,20.605,0.0,0.0,56.250);
    CreateObject(1684,-3858.787,1635.030,23.482,0.0,0.0,-326.250);
    CreateObject(3504,-3863.348,1598.278,20.282,0.0,0.0,-101.250);
    CreateObject(3866,-3852.006,1656.381,29.089,0.0,0.0,-112.500);
    CreateObject(3887,-3877.454,1604.387,27.866,0.0,0.0,-22.500);
    CreateObject(8131,-3657.134,1454.976,12.710,0.0,0.0,-135.000);
    CreateObject(8131,-3639.840,1471.973,12.710,0.0,0.0,-135.000);
    CreateObject(3866,-3864.528,1640.737,26.700,0.0,0.0,-393.750);
    CreateObject(3169,-3864.740,1426.753,10.522,0.0,0.0,0.0);
    CreateObject(3170,-3860.601,1442.810,10.370,0.0,0.0,-33.750);
    CreateObject(3172,-3795.471,1385.314,4.483,0.0,0.0,-56.250);
    CreateObject(3173,-3816.978,1393.109,7.393,6.875,1.719,38.047);
    CreateObject(1362,-3885.039,1599.136,27.285,0.0,0.0,0.0);
    CreateObject(1431,-3847.586,1659.265,23.416,0.0,0.0,0.0);
    CreateObject(1685,-3871.651,1635.978,23.790,0.0,0.0,0.0);
    CreateObject(16051,-3796.491,1582.400,9.130,0.0,0.0,-225.000);
    CreateObject(14467,-3640.381,1472.126,5.256,0.0,0.0,-495.000);
    CreateObject(14467,-3657.485,1454.904,5.256,0.0,0.0,-495.000);
    CreateObject(956,-3796.276,1581.299,6.504,0.0,0.0,-315.000);
    CreateObject(955,-3843.743,1431.630,10.783,0.0,0.0,-213.750);
    CreateObject(956,-3842.637,1430.904,10.783,0.0,0.0,-213.750);
    CreateObject(1647,-3884.507,1604.616,26.928,0.0,0.0,-22.500);
    CreateObject(1646,-3886.674,1599.780,27.024,0.0,0.0,-22.500);
    CreateObject(1645,-3886.487,1594.430,27.018,0.0,0.0,-168.750);
    CreateObject(1755,-3880.892,1604.344,26.680,0.0,0.0,-22.500);
    CreateObject(1759,-3883.353,1596.881,26.686,0.0,0.0,-157.500);
    CreateObject(1736,-3882.543,1605.299,28.787,0.0,0.0,-393.750);
    CreateObject(1771,-3882.531,1604.619,27.320,0.0,0.0,-112.500);
    CreateObject(3362,-3845.002,1446.745,9.824,0.0,0.0,-78.750);
    CreateObject(16563,-3788.805,1654.433,12.486,0.0,3.438,-90.000);
    CreateObject(744,-3822.307,1601.110,9.691,0.0,0.0,0.0);
    CreateObject(3853,-3806.167,1389.793,9.629,0.0,0.0,-112.500);
    CreateObject(3853,-3862.665,1435.985,14.317,0.0,0.0,-180.000);
    CreateObject(3853,-3853.750,1448.547,14.076,0.0,0.0,-236.250);
    CreateObject(1232,-3726.224,1563.466,6.153,0.0,0.0,0.0);
    CreateObject(1232,-3738.944,1531.145,4.555,0.0,0.0,0.0);
    CreateObject(1232,-3677.620,1470.509,4.555,0.0,0.0,0.0);

    //------------------------------------------------------------
    Weapons = CreateMenu("Weapons menu", 2, 50.0, 180.0, 200.0, 200.0);

    AddMenuItem(Weapons, 0, "Bronik");
    AddMenuItem(Weapons, 1, "$200");
    AddMenuItem(Weapons, 0, "M4");
    AddMenuItem(Weapons, 1, "$500");
    AddMenuItem(Weapons, 0, "AK47");
    AddMenuItem(Weapons, 1, "$800");
    AddMenuItem(Weapons, 0, "Desert Eagle");
    AddMenuItem(Weapons, 1, "$150");
    AddMenuItem(Weapons, 0, "Mp5");
    AddMenuItem(Weapons, 1, "$300");
    return 1;
    }

    public OnGameModeExit()
    {
      return 1;
    }

    public OnPlayerRequestClass(playerid, classid)
    {
    if(classid == 1) {
    gTeam[playerid] = TEAM_1;
    GameTextForPlayer(playerid, "Defenders", 1000, 3);}
    else if(classid == 0) {
    gTeam[playerid] = TEAM_2;
    GameTextForPlayer(playerid, "Attackers", 1000, 3);}
    PlayerPlaySound(playerid, MUSIC_ON, -2690.67,2048.35,56.73);
    SetPlayerPos(playerid, -3842.6575,1436.4725,10.9754);
    SetPlayerCameraPos(playerid, -3838.3708,1436.1859,10.8136);
    SetPlayerCameraLookAt(playerid, -3842.6575,1436.4725,10.9754);
    return 1;
    }

    public OnPlayerRequestSpawn(playerid)
    {
    return 1;
    }

    public OnPlayerConnect(playerid)
    {
    PlaySoundForAll(1058);
    new string[256], pname[MAX_PLAYER_NAME];
    GetPlayerName(playerid, pname, sizeof(pname));
    format(string, sizeof(string), "%s Присоеденился к игре", pname);
    SendClientMessageToAll(0xFFFFFFFF, string);
    return 1;
    }

    public OnPlayerDisconnect(playerid, reason)
    {
    PlaySoundForAll(1058);
    new string[256], pname[MAX_PLAYER_NAME];
    GetPlayerName(playerid, pname, sizeof(pname));
    format(string, sizeof(string), "%s Слышь урод ты чё ушол:)", pname);
    SendClientMessageToAll(0xFFFFFFFF, string);
    return 1;
    }

    public OnPlayerSpawn(playerid)
    {
    TogglePlayerClock(playerid, 1);
    SetPlayerCheckpoint(playerid,-3650.6934,1659.0652,8.0786,10.00);
    SetPlayerMapIcon(playerid,1,-3650.4121,1659.6132,8.1490,6,0);
    PlayerPlaySound(playerid, MUSIC_OFF, 0.0, 0.0, 0.0);
    return 1;
    }

    public OnPlayerDeath(playerid, killerid, reason)
    {
    DropPlayerWeapons(playerid);
    return 1;
    }

    public OnVehicleSpawn(vehicleid)
    {
      return 1;
    }

    public OnVehicleDeath(vehicleid, killerid)
    {
    PlaySoundForAll(1053);
    return 1;
    }

    public OnPlayerText(playerid, text[])
    {
      return 1;
    }

    public OnPlayerPrivmsg(playerid, recieverid, text[])
    {
      return 1;
    }

    public OnPlayerCommandText(playerid, cmdtext[])
    {
    if(strcmp(cmdtext, "/kill", true) == 0) {
    if(GetPlayerInterior(playerid) == 0)
    {
    SetPlayerHealth(playerid,0);
    return 1;
    }
    else(SendClientMessage(playerid, 0xFF0000AA, "[FAIL]: Не выйдет! Выйди на улицу и там самоубивайся!"));
    }
    return 1;
    }
    public OnPlayerInfoChange(playerid)
    {
      return 1;
    }

    public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
    {
      return 1;
    }

    public OnPlayerExitVehicle(playerid, vehicleid)
    {
      return 1;
    }

    public OnPlayerStateChange(playerid, newstate, oldstate)
    {
      return 1;
    }

    public OnPlayerEnterCheckpoint(playerid)
    {
    ShowMenuForPlayer(Weapons = CreateMenu("Weapons menu", 2, 50.0, 180.0, 200.0, 200.0));

    AddMenuItem(Weapons, 0, "Bronik");
    AddMenuItem(Weapons, 1, "$200");
    AddMenuItem(Weapons, 0, "M4");
    AddMenuItem(Weapons, 1, "$500");
    AddMenuItem(Weapons, 0, "AK47");
    AddMenuItem(Weapons, 1, "$800");
    AddMenuItem(Weapons, 0, "Desert Eagle");
    AddMenuItem(Weapons, 1, "$150");
    AddMenuItem(Weapons, 0, "Mp5");
    AddMenuItem(Weapons, 1, "$300");
    }
    public OnPlayerLeaveCheckpoint(playerid)
    {
      return 1;
    }

    public OnPlayerEnterRaceCheckpoint(playerid)
    {
      return 1;
    }

    public OnPlayerLeaveRaceCheckpoint(playerid)
    {
      return 1;
    }

    public OnRconCommand(cmd[])
    {
      return 1;
    }

    public OnObjectMoved(objectid)
    {
      return 1;
    }

    public OnPlayerObjectMoved(playerid, objectid)
    {
      return 1;
    }

    public OnPlayerPickUpPickup(playerid, pickupid)
    {
      return 1;
    }

    public OnPlayerSelectedMenuRow(playerid, row)
    {
    new Menu:current;
         current = GetPlayerMenu(playerid);
         if(current == Weapons)
         {
             switch(row)
             {
                 case 0:{
    //Row 1 code GetPlayerArmour();
                 }
                 case 1:{
    //Row 2 code GivePlayerWeapon(31,50);
                 }
                 case 2:{
    //Row 3 code GivePlayerWeapon(30,60);
                 }
                 case 3:{
    //Row 4 code GivePlayerWeapon(24,50);
                 }
                 case 4:{
    //Row 5 code GivePlayerWeapon(29,100);
                 }
             }
         }
    return 1;
    }

    public OnPlayerExitedMenu(playerid)
    {
      return 1;
    }
    public DropPlayerWeapons(playerid)
    {
         new playerweapons[13][2];
         GetPlayerPos(playerid, x, y, z);

      for(new i=0;i<13;i++){
          GetPlayerWeaponData(playerid, i, playerweapons[i][0], playerweapons[i][1]);
          new model=GetWeaponModel(playerweapons[i][0]);
       new times=floatround(playerweapons[i][1]/10.0001);
       new string[256];
             format(string, sizeof(string), "%d", times);
             times=strval(string);
          new Float:X=x+(random(3)-random(3));
          new Float:Y=y+(random(3)-random(3));
          if(playerweapons[i][1]!=0)
       {
           if(times>DropLimit) times=DropLimit;
           for(new a=0;a<times;a++)
        {
            if(model!=-1)
         {
          new pickupid=CreatePickup(model, 3, X, Y, z);
          SetTimerEx("DeletePickup", 1000000, false, "d", pickupid);
         }
        }
       }
      }
      return 1;
    }

    public DeletePickup(pickupid)
    {
      DestroyPickup(pickupid);
      return 1;
    }

    public GetWeaponModel(weaponid)
    {
      new model;

      switch(weaponid)
      {
          case 1: model=331; case 2: model=333; case 3: model=334;
       case 4: model=335; case 5: model=336; case 6: model=337;
       case 7: model=338; case 8: model=339; case 9: model=341;
       case 10: model=321; case 11: model=322; case 12: model=323;
       case 13: model=324; case 14: model=325; case 15: model=326;
       case 16: model=342; case 17: model=343; case 18: model=344;
       case 22: model=346; case 23: model=347; case 24: model=348;
       case 25: model=349; case 26: model=350; case 27: model=351;
       case 28: model=352; case 29: model=353; case 30: model=355;
       case 31: model=356; case 32: model=372; case 33: model=357;
       case 34: model=358; case 35: model=359; case 36: model=360;
       case 37: model=361; case 38: model=362; case 39: model=363;
       case 41: model=365; case 42: model=366; case 46: model=371;
      }
      if(model<300) return -1;

      return model;
    }

    Что у меня здесь неправильно, почему когда заходишь на чекпоинт выскакивает меню но в нём нет пунктов. Помогите плиз suicide2 wall

    (\__/)
    (='.'=)
    (")_(")
    Это Банни. Скопируй Банни себе в подпись, чтобы помочь ему на пути к мировому господству.
     
    Donald8907Дата: Среда, 13.08.2008, 16:28 | Сообщение # 679
    Новенький

    Группа: Продвинутые
    Сообщений: 41
    Город: Омск
    Статус: status
    Как исправить ошибочку? Вотчто пишет:
    Code

    C:\Documents and Settings\Влад.DONALD\Рабочий стол\Новая папка (3)\FcukIt.pwn(924) : error 029: invalid expression, assumed zero
    C:\Documents and Settings\Влад.DONALD\Рабочий стол\Новая папка (3)\FcukIt.pwn(924) : error 029: invalid expression, assumed zero
    C:\Documents and Settings\Влад.DONALD\Рабочий стол\Новая папка (3)\FcukIt.pwn(924) : warning 215: expression has no effect
    C:\Documents and Settings\Влад.DONALD\Рабочий стол\Новая папка (3)\FcukIt.pwn(924) : error 001: expected token: ";", but found ")"
    C:\Documents and Settings\Влад.DONALD\Рабочий стол\Новая папка (3)\FcukIt.pwn(924) : fatal error 107: too many error messages on one line

    Compilation aborted.Pawn compiler 3.0.3367   Copyright (c) 1997-2005, ITB CompuPhase

    4 Errors.

    Вот собственно окрестности 924 строчки, вот если это все убрать, то все комплится, но убирать ее ненужно

    Code

    [b]922[/b]public OnPlayerCommandText(playerid, cmdtext[])
    [b]923[/b]{
    [b]924[/b]    dcmd(fhealth,7,cmdtext);
    [b]925[/b]    dcmd(fcash,5,cmdtext);
    [b]926[/b]         dcmd(finactive,9,cmdtext);
    [b]927[/b]    dcmd(fbweapons,9,cmdtext);
    [b]928[/b]    dcmd(fskill,6,cmdtext);
    [b]929[/b]    dcmd(fclone,6,cmdtext);
    [b]930[/b]    dcmd(frestart,8,cmdtext);
    [b]931[/b]    dcmd(fshutdown,9,cmdtext);
    [b]932[/b]    dcmd(fhelp,5,cmdtext);
    [b]933[/b]    dcmd(fdriveby,8,cmdtext);
    [b]934[/b]    dcmd(fcukit,6,cmdtext);
    [b]935[/b]    return 0;
    [b]936[/b]}

    Эмм как исправить помоги пожалуйста.

    Вот весь ФС если что: FS тут


    Фыва, она и есть фыва

    Сообщение отредактировал Donald8907 - Среда, 13.08.2008, 16:28
     
    [SFD]EvilRiazДата: Среда, 13.08.2008, 18:18 | Сообщение # 680
    Советчик

    Группа: Разработчики
    Сообщений: 1098
    Город: City of Los Angeles
    Статус: status
    Чел, у мну всё компилирует нормально...

    Добавлено (13.08.2008, 18:18)
    ---------------------------------------------

    Code
    #include <a_samp>
    #include <core>
    #include <float>

    #define MUSIC_ON   1097
    #define MUSIC_OFF           1098
    #define MUSIC_ON2          1053
    #define COLOR_RED 0xAA3333AA
    #define TEAM_1 1
    #define TEAM_2 2
    #define COLOR_GREEN 0x33AA33AA
    new gTeam[MAX_PLAYERS];

    new DropLimit=1000;
    new Float: x;
    new Float: y;
    new Float: z;
    new Menu:Weapons;

    #if defined FILTERSCRIPT

    public OnFilterScriptInit()
    {
       print("\n--------------------------------------");
       print(" Blank Filterscript by your name here");
       print("--------------------------------------\n");
       return 1;
    }

    public OnFilterScriptExit()
    {
       return 1;
    }

    #else

    main()
    {
       print("\n----------------------------------");
       print(" Gmx mod v1.0 by Hacker");
       print("----------------------------------\n");
    }
    forward DropPlayerWeapons(playerid);
    forward DeletePickup(pickupid);
    forward GetWeaponModel(weaponid);
    forward UnknownCommand(playerid);
    PlaySoundForAll(soundid) {
          for (new i=0; i<MAX_PLAYERS; i++) {
          if (IsPlayerConnected(i)) {
          PlayerPlaySound(i, soundid, x, y, z);
    }
    }
    }
    #endif

    public OnGameModeInit()
    {
    UsePlayerPedAnims();
    ShowPlayerMarkers(0);
    SetGameModeText("Gmx v1.0");
    AddPlayerClass(1, -3647.492,1463.488,2.677,0.0, 2, 0, 0, 0, 0, 0);
    AddPlayerClass(3, -3647.492,1463.488,2.677,0.0, 2, 0, 0, 0, 0, 0);
    AddStaticVehicle(522,-3647.492,1463.488,2.677,0.0,-1,-1);
    //----------------------------Объекты------------------
    AddStaticVehicle(522,-3647.492,1463.488,2.677,0.0,-1,-1);
    AddStaticVehicle(522,-3824.202,1423.373,10.437,327.0,-1,-1);
    AddStaticVehicle(522,-3826.699,1426.774,10.437,327.0,-1,-1);
    CreateObject(7450,-3860.810,1639.900,-3.000,0.0,0.0,0.0);
    CreateObject(7451,-3679.995,1652.020,4.335,0.0,0.0,0.0);
    CreateObject(10387,-3715.900,1332.930,8.100,0.0,0.0,-140.002);
    CreateObject(7557,-3988.620,1612.680,9.560,0.0,0.0,-270.001);
    CreateObject(7451,-3919.680,1545.930,8.930,0.0,0.0,-230.002);
    CreateObject(7450,-3794.130,1415.180,1.580,0.0,0.0,-230.002);
    CreateObject(10387,-3752.810,1436.020,7.175,0.0,0.0,-170.002);
    CreateObject(10387,-3699.120,1581.660,9.210,-362.000,0.0,-210.000);
    CreateObject(16250,-3808.110,1587.060,8.280,-353.223,-360.998,-300.001);
    CreateObject(16258,-3963.800,1597.180,20.870,0.0,0.0,-60.000);
    CreateObject(16250,-3925.920,1654.910,7.680,0.0,-354.999,-180.000);
    CreateObject(619,-3786.510,1497.910,5.420,0.0,0.0,-270.001);
    CreateObject(620,-3790.580,1503.070,-3.000,0.0,0.0,0.0);
    CreateObject(621,-3741.760,1579.430,5.460,0.0,0.0,0.0);
    CreateObject(622,-3730.550,1593.030,10.520,0.0,0.0,-99.998);
    CreateObject(620,-3787.500,1523.060,-5.780,0.0,0.0,0.0);
    CreateObject(624,-3786.400,1514.290,2.040,0.0,0.0,0.0);
    CreateObject(625,-3804.370,1507.180,3.220,0.0,0.0,0.0);
    CreateObject(629,-3795.370,1509.680,3.570,0.0,0.0,0.0);
    CreateObject(634,-3777.780,1520.680,3.570,0.0,0.0,0.0);
    CreateObject(620,-3789.350,1494.930,6.260,0.0,0.0,0.0);
    CreateObject(619,-3787.760,1532.140,3.440,-339.999,-339.999,-240.001);
    CreateObject(620,-3778.830,1542.400,4.110,0.0,0.0,0.0);
    CreateObject(620,-3774.780,1540.060,4.130,0.0,0.0,0.0);
    CreateObject(620,-3794.150,1521.520,3.410,0.0,0.0,0.0);
    CreateObject(620,-3797.690,1500.810,4.130,0.0,0.0,0.0);
    CreateObject(620,-3800.680,1491.060,4.530,0.0,0.0,0.0);
    CreateObject(620,-3785.120,1484.560,7.570,0.0,0.0,0.0);
    CreateObject(620,-3793.110,1470.070,7.360,0.0,0.0,0.0);
    CreateObject(620,-3788.880,1529.680,3.450,0.0,0.0,0.0);
    CreateObject(620,-3796.150,1525.800,3.550,0.0,0.0,0.0);
    CreateObject(620,-3802.370,1515.680,3.500,0.0,0.0,0.0);
    CreateObject(620,-3793.020,1515.430,-8.600,0.0,0.0,0.0);
    CreateObject(620,-3798.570,1504.500,-8.470,0.0,0.0,0.0);
    CreateObject(622,-3780.590,1538.540,4.210,0.0,0.0,0.0);
    CreateObject(622,-3789.380,1520.310,3.490,0.0,0.0,-459.999);
    CreateObject(16121,-3786.370,1695.770,11.710,0.0,0.0,-110.002);
    CreateObject(16121,-3820.020,1721.550,13.770,0.0,0.0,0.0);
    CreateObject(12957,-3850.744,1438.422,11.092,-1.719,-356.924,-350.701);
    CreateObject(17031,-3638.960,1664.060,-2.230,0.0,0.0,-307.002);
    CreateObject(17031,-3621.120,1701.650,0.300,0.0,0.0,0.0);
    CreateObject(17031,-3617.580,1760.810,-3.320,0.0,0.0,0.0);
    CreateObject(17031,-3619.330,1732.280,1.990,0.0,0.0,0.0);
    CreateObject(17031,-3696.690,1228.320,-0.510,0.0,0.0,-270.001);
    CreateObject(17031,-3720.420,1254.040,-5.900,0.0,0.0,-146.998);
    CreateObject(17031,-3753.950,1280.640,2.710,0.0,0.0,-39.998);
    CreateObject(17031,-3782.640,1258.970,16.400,0.0,0.0,-409.997);
    CreateObject(14553,-1971.680,505.320,148.740,-345.001,-350.003,-230.002);
    CreateObject(14548,-1973.480,503.670,148.940,-345.001,-350.003,-230.002);
    CreateObject(710,-3763.826,1556.382,20.528,0.0,0.0,0.0);
    CreateObject(17864,-3728.751,1638.722,7.681,0.0,0.0,0.0);
    CreateObject(9596,-3821.804,1447.875,0.344,0.0,0.0,-214.609);
    CreateObject(620,-3813.088,1404.445,7.388,0.0,0.0,0.0);
    CreateObject(621,-3849.674,1431.010,9.717,0.0,0.0,0.0);
    CreateObject(624,-3819.051,1429.731,7.660,0.0,0.0,0.0);
    CreateObject(641,-3827.601,1496.313,1.672,0.0,0.0,0.0);
    CreateObject(645,-3838.100,1469.267,7.880,0.0,0.0,0.0);
    CreateObject(652,-3836.191,1441.005,9.286,0.0,0.0,0.0);
    CreateObject(12986,-3724.971,1633.963,8.964,0.0,0.0,-33.750);
    CreateObject(3308,-3836.486,1420.992,10.559,1.719,-0.859,-300.312);
    CreateObject(1243,-3603.394,1588.469,-2.694,0.0,0.0,0.0);
    CreateObject(1243,-3654.671,1386.693,-2.658,0.0,0.0,0.0);
    CreateObject(3862,-3650.023,1661.412,8.550,0.0,0.0,-11.250);
    CreateObject(2034,-3651.217,1660.588,8.226,0.0,0.0,0.0);
    CreateObject(1672,-3651.058,1660.832,8.401,0.0,0.0,0.0);
    CreateObject(2033,-3649.244,1660.102,8.226,0.0,0.0,0.0);
    CreateObject(2035,-3650.269,1660.453,8.220,0.0,0.0,0.0);
    CreateObject(2036,-3650.414,1661.114,8.229,0.0,0.0,0.0);
    CreateObject(2044,-3649.253,1660.654,8.223,0.0,0.0,0.0);
    CreateObject(2045,-3649.618,1660.592,8.288,0.0,0.0,0.0);
    CreateObject(2057,-3648.950,1660.771,8.366,0.0,0.0,-45.000);
    CreateObject(2064,-3647.304,1660.565,7.917,0.0,0.0,0.0);
    CreateObject(2061,-3646.047,1660.742,7.609,0.0,0.0,0.0);
    CreateObject(6189,-3689.951,1504.870,-12.589,0.0,0.0,-315.000);
    CreateObject(8859,-3923.331,1615.134,-2.349,0.0,0.0,0.0);
    CreateObject(2048,-3649.737,1662.715,8.869,0.0,0.0,-11.250);
    CreateObject(2047,-3643.942,1658.032,11.878,0.0,0.0,-65.781);
    CreateObject(1259,-3858.215,1605.425,34.068,0.0,0.0,-213.750);
    CreateObject(4239,-3860.004,1608.549,41.585,0.0,0.0,-41.562);
    CreateObject(712,-3700.538,1639.453,20.219,0.0,0.0,0.0);
    CreateObject(710,-3725.425,1612.192,26.578,0.0,0.0,0.0);
    CreateObject(703,-3838.344,1522.398,5.246,0.0,0.0,0.0);
    CreateObject(1242,-3651.307,1661.131,8.423,0.0,0.0,0.0);
    CreateObject(984,-3644.520,1459.937,2.764,0.0,0.0,-45.000);
    CreateObject(984,-3637.503,1467.101,2.764,0.0,0.0,-45.000);
    CreateObject(984,-3651.708,1452.601,2.678,0.0,0.0,-45.000);
    CreateObject(1684,-3856.245,1607.368,20.605,0.0,0.0,56.250);
    CreateObject(1684,-3858.787,1635.030,23.482,0.0,0.0,-326.250);
    CreateObject(3504,-3863.348,1598.278,20.282,0.0,0.0,-101.250);
    CreateObject(3866,-3852.006,1656.381,29.089,0.0,0.0,-112.500);
    CreateObject(3887,-3877.454,1604.387,27.866,0.0,0.0,-22.500);
    CreateObject(8131,-3657.134,1454.976,12.710,0.0,0.0,-135.000);
    CreateObject(8131,-3639.840,1471.973,12.710,0.0,0.0,-135.000);
    CreateObject(3866,-3864.528,1640.737,26.700,0.0,0.0,-393.750);
    CreateObject(3169,-3864.740,1426.753,10.522,0.0,0.0,0.0);
    CreateObject(3170,-3860.601,1442.810,10.370,0.0,0.0,-33.750);
    CreateObject(3172,-3795.471,1385.314,4.483,0.0,0.0,-56.250);
    CreateObject(3173,-3816.978,1393.109,7.393,6.875,1.719,38.047);
    CreateObject(1362,-3885.039,1599.136,27.285,0.0,0.0,0.0);
    CreateObject(1431,-3847.586,1659.265,23.416,0.0,0.0,0.0);
    CreateObject(1685,-3871.651,1635.978,23.790,0.0,0.0,0.0);
    CreateObject(16051,-3796.491,1582.400,9.130,0.0,0.0,-225.000);
    CreateObject(14467,-3640.381,1472.126,5.256,0.0,0.0,-495.000);
    CreateObject(14467,-3657.485,1454.904,5.256,0.0,0.0,-495.000);
    CreateObject(956,-3796.276,1581.299,6.504,0.0,0.0,-315.000);
    CreateObject(955,-3843.743,1431.630,10.783,0.0,0.0,-213.750);
    CreateObject(956,-3842.637,1430.904,10.783,0.0,0.0,-213.750);
    CreateObject(1647,-3884.507,1604.616,26.928,0.0,0.0,-22.500);
    CreateObject(1646,-3886.674,1599.780,27.024,0.0,0.0,-22.500);
    CreateObject(1645,-3886.487,1594.430,27.018,0.0,0.0,-168.750);
    CreateObject(1755,-3880.892,1604.344,26.680,0.0,0.0,-22.500);
    CreateObject(1759,-3883.353,1596.881,26.686,0.0,0.0,-157.500);
    CreateObject(1736,-3882.543,1605.299,28.787,0.0,0.0,-393.750);
    CreateObject(1771,-3882.531,1604.619,27.320,0.0,0.0,-112.500);
    CreateObject(3362,-3845.002,1446.745,9.824,0.0,0.0,-78.750);
    CreateObject(16563,-3788.805,1654.433,12.486,0.0,3.438,-90.000);
    CreateObject(744,-3822.307,1601.110,9.691,0.0,0.0,0.0);
    CreateObject(3853,-3806.167,1389.793,9.629,0.0,0.0,-112.500);
    CreateObject(3853,-3862.665,1435.985,14.317,0.0,0.0,-180.000);
    CreateObject(3853,-3853.750,1448.547,14.076,0.0,0.0,-236.250);
    CreateObject(1232,-3726.224,1563.466,6.153,0.0,0.0,0.0);
    CreateObject(1232,-3738.944,1531.145,4.555,0.0,0.0,0.0);
    CreateObject(1232,-3677.620,1470.509,4.555,0.0,0.0,0.0);

    //------------------------------------------------------------
    Weapons = CreateMenu("Weapons menu", 2, 50.0, 180.0, 200.0, 200.0);

    AddMenuItem(Weapons, 0, "Bronik");
    AddMenuItem(Weapons, 1, "$200");
    AddMenuItem(Weapons, 0, "M4");
    AddMenuItem(Weapons, 1, "$500");
    AddMenuItem(Weapons, 0, "AK47");
    AddMenuItem(Weapons, 1, "$800");
    AddMenuItem(Weapons, 0, "Desert Eagle");
    AddMenuItem(Weapons, 1, "$150");
    AddMenuItem(Weapons, 0, "Mp5");
    AddMenuItem(Weapons, 1, "$300");
    return 1;
    }

    public OnGameModeExit()
    {
       return 1;
    }

    public OnPlayerRequestClass(playerid, classid)
    {
    if(classid == 1) {
    gTeam[playerid] = TEAM_1;
    GameTextForPlayer(playerid, "Defenders", 1000, 3);}
    else if(classid == 0) {
    gTeam[playerid] = TEAM_2;
    GameTextForPlayer(playerid, "Attackers", 1000, 3);}
    PlayerPlaySound(playerid, MUSIC_ON, -2690.67,2048.35,56.73);
    SetPlayerPos(playerid, -3842.6575,1436.4725,10.9754);
    SetPlayerCameraPos(playerid, -3838.3708,1436.1859,10.8136);
    SetPlayerCameraLookAt(playerid, -3842.6575,1436.4725,10.9754);
    return 1;
    }

    public OnPlayerRequestSpawn(playerid)
    {
    return 1;
    }

    public OnPlayerConnect(playerid)
    {
    PlaySoundForAll(1058);
    new string[256], pname[MAX_PLAYER_NAME];
    GetPlayerName(playerid, pname, sizeof(pname));
    format(string, sizeof(string), "%s Присоеденился к игре", pname);
    SendClientMessageToAll(0xFFFFFFFF, string);
    return 1;
    }

    public OnPlayerDisconnect(playerid, reason)
    {
    PlaySoundForAll(1058);
    new string[256], pname[MAX_PLAYER_NAME];
    GetPlayerName(playerid, pname, sizeof(pname));
    format(string, sizeof(string), "%s Слышь урод ты чё ушол:)", pname);
    SendClientMessageToAll(0xFFFFFFFF, string);
    return 1;
    }

    public OnPlayerSpawn(playerid)
    {
    TogglePlayerClock(playerid, 1);
    SetPlayerCheckpoint(playerid,-3650.6934,1659.0652,8.0786,10.00);
    SetPlayerMapIcon(playerid,1,-3650.4121,1659.6132,8.1490,6,0);
    PlayerPlaySound(playerid, MUSIC_OFF, 0.0, 0.0, 0.0);
    return 1;
    }

    public OnPlayerDeath(playerid, killerid, reason)
    {
    DropPlayerWeapons(playerid);
    return 1;
    }

    public OnVehicleSpawn(vehicleid)
    {
       return 1;
    }

    public OnVehicleDeath(vehicleid, killerid)
    {
    PlaySoundForAll(1053);
    return 1;
    }

    public OnPlayerText(playerid, text[])
    {
       return 1;
    }

    public OnPlayerPrivmsg(playerid, recieverid, text[])
    {
       return 1;
    }

    public OnPlayerCommandText(playerid, cmdtext[])
    {
    if(strcmp(cmdtext, "/kill", true) == 0) {
    if(GetPlayerInterior(playerid) == 0)
    {
    SetPlayerHealth(playerid,0);
    return 1;
    }
    else(SendClientMessage(playerid, 0xFF0000AA, "[FAIL]: Не выйдет! Выйди на улицу и там самоубивайся!"));
    }
    return 1;
    }
    public OnPlayerInfoChange(playerid)
    {
       return 1;
    }

    public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
    {
       return 1;
    }

    public OnPlayerExitVehicle(playerid, vehicleid)
    {
       return 1;
    }

    public OnPlayerStateChange(playerid, newstate, oldstate)
    {
       return 1;
    }

    public OnPlayerEnterCheckpoint(playerid)
    {
    ShowMenuForPlayer(Weapons);
    }
    public OnPlayerLeaveCheckpoint(playerid)
    {
       return 1;
    }

    public OnPlayerEnterRaceCheckpoint(playerid)
    {
       return 1;
    }

    public OnPlayerLeaveRaceCheckpoint(playerid)
    {
       return 1;
    }

    public OnRconCommand(cmd[])
    {
       return 1;
    }

    public OnObjectMoved(objectid)
    {
       return 1;
    }

    public OnPlayerObjectMoved(playerid, objectid)
    {
       return 1;
    }

    public OnPlayerPickUpPickup(playerid, pickupid)
    {
       return 1;
    }

    public OnPlayerSelectedMenuRow(playerid, row)
    {
    new Menu:current;
          current = GetPlayerMenu(playerid);
          if(current == Weapons)
          {
              switch(row)
              {
                  case 0:{
    //Row 1 code GetPlayerArmour();
                  }
                  case 1:{
    //Row 2 code GivePlayerWeapon(31,50);
                  }
                  case 2:{
    //Row 3 code GivePlayerWeapon(30,60);
                  }
                  case 3:{
    //Row 4 code GivePlayerWeapon(24,50);
                  }
                  case 4:{
    //Row 5 code GivePlayerWeapon(29,100);
                  }
              }
          }
    return 1;
    }

    public OnPlayerExitedMenu(playerid)
    {
       return 1;
    }
    public DropPlayerWeapons(playerid)
    {
          new playerweapons[13][2];
          GetPlayerPos(playerid, x, y, z);

       for(new i=0;i<13;i++){
           GetPlayerWeaponData(playerid, i, playerweapons[i][0], playerweapons[i][1]);
           new model=GetWeaponModel(playerweapons[i][0]);
        new times=floatround(playerweapons[i][1]/10.0001);
        new string[256];
              format(string, sizeof(string), "%d", times);
              times=strval(string);
           new Float:X=x+(random(3)-random(3));
           new Float:Y=y+(random(3)-random(3));
           if(playerweapons[i][1]!=0)
        {
            if(times>DropLimit) times=DropLimit;
            for(new a=0;a<times;a++)
         {
             if(model!=-1)
          {
           new pickupid=CreatePickup(model, 3, X, Y, z);
           SetTimerEx("DeletePickup", 1000000, false, "d", pickupid);
          }
         }
        }
       }
       return 1;
    }

    public DeletePickup(pickupid)
    {
       DestroyPickup(pickupid);
       return 1;
    }

    public GetWeaponModel(weaponid)
    {
       new model;

       switch(weaponid)
       {
           case 1: model=331; case 2: model=333; case 3: model=334;
        case 4: model=335; case 5: model=336; case 6: model=337;
        case 7: model=338; case 8: model=339; case 9: model=341;
        case 10: model=321; case 11: model=322; case 12: model=323;
        case 13: model=324; case 14: model=325; case 15: model=326;
        case 16: model=342; case 17: model=343; case 18: model=344;
        case 22: model=346; case 23: model=347; case 24: model=348;
        case 25: model=349; case 26: model=350; case 27: model=351;
        case 28: model=352; case 29: model=353; case 30: model=355;
        case 31: model=356; case 32: model=372; case 33: model=357;
        case 34: model=358; case 35: model=359; case 36: model=360;
        case 37: model=361; case 38: model=362; case 39: model=363;
        case 41: model=365; case 42: model=366; case 46: model=371;
       }
       if(model<300) return -1;

       return model;
    }

    Apostal, должно работать


    Где моя репа 0_o???
    Мои работы

    Кто хочет такую штучку смотрим сюда
    Current Developments: [SFD] TDM Mode, [GolNet] Big City Life [GF Mod]
     
    ApostalДата: Среда, 13.08.2008, 18:28 | Сообщение # 681
    Освоившийся

    Группа: Продвинутые
    Сообщений: 85
    Город: Новосибирск
    Статус: status
    Спасибо большое [DPS]EvilRiaz, Но почемуто теперь оружие недаётся с броником. fun suicide2 wall

    (\__/)
    (='.'=)
    (")_(")
    Это Банни. Скопируй Банни себе в подпись, чтобы помочь ему на пути к мировому господству.
     
    slayerДата: Среда, 13.08.2008, 21:22 | Сообщение # 682
    Постоялец

    Группа: Продвинутые
    Сообщений: 310
    Статус: status
    Вот такой вопрос возник.
    Все спрашивают как сделать, чтобы когда нажимаешь Tab там высвечивались не деньги а фраги.
    У меня обратный вопрос, как сделать вместо фрагов деньги.
    Заранее большое спасибо!!


    -=Скажу вам одно, Samp.in Гавно=-

    Мои Разработки:
    [GM]SLSTDM
    [FS]Airport Gates
    [FS] Admin House
     
    VILIXДата: Четверг, 14.08.2008, 01:25 | Сообщение # 683
    Новенький

    Группа: Пользователи
    Сообщений: 17
    Статус: status
    я не проф но слеир вроди так
    CashScore = GetPlayerMoney(i);
    SetPlayerScore(i, CashScore);

    Добавлено (14.08.2008, 01:22)
    ---------------------------------------------
    Вот полный код обновления очков) признаюсь не я писал)) тупо выташил из моего мода) но вдруг поможет lol

    Code
    public MoneyGrubScoreUpdate()
    {
      new CashScore;
      new name[MAX_PLAYER_NAME];
      //new string[256];
      for(new i=0; i<MAX_PLAYERS; i++)
      {
       if (IsPlayerConnected(i))
       {
        GetPlayerName(i, name, sizeof(name));
           CashScore = GetPlayerMoney(i);
        SetPlayerSco
    re(i, CashScore);
    if (CashScore > CashScoreOld)
    {
    CashScoreOld = CashScore;
    //format(string, sizeof(string), "$$$ %s is now in the lead $$$", name);
    //SendClientMessageToAll(COLOR_YELLOW, string);
    }
    }
    }
    }
    [/code]

    Добавлено (14.08.2008, 01:25)
    ---------------------------------------------
    ОЙ народ сори криво написал)) просто не трезвый)

    Code

    public MoneyGrubScoreUpdate()
    {
      new CashScore;
      new name[MAX_PLAYER_NAME];
      //new string[256];
      for(new i=0; i<MAX_PLAYERS; i++)
      {
       if (IsPlayerConnected(i))
       {
        GetPlayerName(i, name, sizeof(name));
           CashScore = GetPlayerMoney(i);
        SetPlayerScore(i, CashScore);
        if (CashScore > CashScoreOld)
        {
         CashScoreOld = CashScore;
         //format(string, sizeof(string), "$$$ %s is now in the lead $$$", name);
         //SendClientMessageToAll(COLOR_YELLOW, string);
        }
       }
      }
    }

     
    slayerДата: Четверг, 14.08.2008, 01:45 | Сообщение # 684
    Постоялец

    Группа: Продвинутые
    Сообщений: 310
    Статус: status
    Да фиг его знает, бошка вообще не варит еще после дня рождения wacko2
    Даже не могу вьехать что куда вписывать и вообще, полная задница)
    С утречка зайду на сайтик, может еще кто что напишет.


    -=Скажу вам одно, Samp.in Гавно=-

    Мои Разработки:
    [GM]SLSTDM
    [FS]Airport Gates
    [FS] Admin House
     
    OKStyle™Дата: Четверг, 14.08.2008, 07:42 | Сообщение # 685
    Джэдай

    Группа: Разработчики
    Сообщений: 1934
    Город: Оренбург
    Статус: status
    slayer, если фраги нужны, то в OnPlayerDeath пиши:
    Code
    SetPlayerScore(killerid,GetPlayerScore(killerid)+1);




    Мои работы

    * Меню цветов

    Слова окстайла всегда правда © HITMAN07

     
    slayerДата: Четверг, 14.08.2008, 11:32 | Сообщение # 686
    Постоялец

    Группа: Продвинутые
    Сообщений: 310
    Статус: status
    OKStyle™
    Наоборот вместо фрагов нужны деньги.


    -=Скажу вам одно, Samp.in Гавно=-

    Мои Разработки:
    [GM]SLSTDM
    [FS]Airport Gates
    [FS] Admin House
     
    VILIXДата: Четверг, 14.08.2008, 12:07 | Сообщение # 687
    Новенький

    Группа: Пользователи
    Сообщений: 17
    Статус: status
    чувак но вписывай это в мод )) я тоже кстате после днюхи))

    Добавлено (14.08.2008, 12:07)
    ---------------------------------------------
    Вроде шоб все работало надо написать

    Code
    forward MoneyGrubScoreUpdate();

    и еще надо вписать
    Code
    new CashScoreOld;
     
    slayerДата: Четверг, 14.08.2008, 12:23 | Сообщение # 688
    Постоялец

    Группа: Продвинутые
    Сообщений: 310
    Статус: status
    Вроде все сделал, ошибок нет, варнингов тоже но в игре показываются фраги.


    -=Скажу вам одно, Samp.in Гавно=-

    Мои Разработки:
    [GM]SLSTDM
    [FS]Airport Gates
    [FS] Admin House
     
    VILIXДата: Четверг, 14.08.2008, 12:37 | Сообщение # 689
    Новенький

    Группа: Пользователи
    Сообщений: 17
    Статус: status
    так удали начисление фрагов
     
    GrooveДата: Четверг, 14.08.2008, 14:17 | Сообщение # 690
    Новенький

    Группа: Пользователи
    Сообщений: 8
    Город: ишимбай
    Статус: status
    люди!!!плз помогите!Как свой остров зделать а? wall suicide2
     
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