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Форум SAMP о мультиплеерах для GTA. » SAMP скачивание и обсуждение » Вопросы и Проблемы » [Архив #2] Вопросы ответы по SAMP [от 11.01.2012]
[Архив #2] Вопросы ответы по SAMP [от 11.01.2012]
ВеликсДата: Среда, 11.01.2012, 23:37 | Сообщение # 1
Мастер джэдай
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[move]-= Вопрос | Ответ =-[/move]

В этой теме вы сможете получить ответы, на многие ваши вопросы по PAWN.


Новичкам:


  • Внятно объясняйте вашу проблему, если вы получили ошибку, обязательно выкладывайте строки, на которые "ругается" компилятор.
  • Помощь идет только по желанию пользователя, если вам человек помог вам только частично, не нужно начинать поливать его грязью.
  • Возможно тип вашей проблемы уже обсуждался на форуме, воспользуйтесь поиском.
  • В этой теме пользователи лишь оказывают помощь в написании кода, а не пишут его за вас. (!!!)
  • Если вы хотите отблагодарить пользователя, жмите на кнопку . (Только для продвинутых, и выше)
  • Если вы уже задавали вопрос, и не получили на него ответа, лучше напишите в ЛС одному, из участников группы Support, чем зафлуживать тему.


Скриптерам:

  • Не оскорблять новичков.
  • Не флудить сообщениями, подобных "Закрой PAWNO и иди делай уроки".
  • Не посылать в поиск. Юзер итак уже пришёл сюда из поиска. Если решение проблемы уже было опубликовано, то указать в какой теме
  • Как можно понятней объяснять решение той, или иной проблемы, по возможности приводить примеры.



[cut=freestyle]
ПРИНЕСЛА СОРОКА В РОТЕ ПРИВОРОТ ,
СВЯЗАЛАСЬ НА ШЕЕ ЛОЗА И БЫЛ ПОЛНЫЙ ПИ**ЕЦ,
ОСЕНЬ С ЗИМОЙ, ЛЕТО С ВЕСНОЙ,
ГУСЬ С ЛИСОЙ, ЕБ**ИСЬ ВО ТЬМЕ НОЧНОЙ.
УЗЕЛ ЗАВЯЗАЛСЯ, ПЕПЕЛ РАЗМЕТАЛСЯ И ЛИСА ЗАБЕРЕМЕНЕЛА.
ВМЕСТЕ ВЕК ВЕКОВАТЬ, ПУТУ НЕ РАЗВЯЗАТЬ.
ТРАВА ПЕРЕПЛЕТИСЬ, УЗЕЛ ЗАВОРОЖИСЬ.
ЛЕНАРУ ДАЙ УМА И ЛЕНУ
НА ВЕЛЕ НЕ ОТРАЗИСЬ,ЕБ*СЬ ЕБ*СЬ ЕБ*СЬ
© Хасан
[/cut]


Сообщение отредактировал Weddew - Понедельник, 09.06.2014, 03:17
Arhan4helДата: Пятница, 27.04.2012, 15:07 | Сообщение # 3166
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Latron, огромнейшее спасибо. Но.
Я не знаю куда вставлять. По порядку можно что и куда вставлять. Пожалуйста)
Говорю же...не много понимаю, но...

TroovorДата: Пятница, 27.04.2012, 15:19 | Сообщение # 3167
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Arhan4hel, ко всем new: new createdcar[MAX_VEHICLES];

stock IsACreatedCar(carid) в конец мода

команду в OnPlayerCommandText





Ребят, подскажите код OnPlayerSpawn, что бы перевести сервер на 0.3d © Борян
Arhan4helДата: Пятница, 27.04.2012, 15:29 | Сообщение # 3168
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Troovor, спасибо :)
MarkeloFFДата: Пятница, 27.04.2012, 15:47 | Сообщение # 3169
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какой стандартный шрифт в программе pawno?
GeryyДата: Пятница, 27.04.2012, 15:55 | Сообщение # 3170
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MarkeloFF, каждый под себя ставит, поэтому зависит от сборки. У меня стоит Courier New, обычный, 10


Добавить SAMP сервер в спец. вкладку HOSTED 450-500 р.
MarkeloFFДата: Пятница, 27.04.2012, 16:09 | Сообщение # 3171
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Geryy, нужен был стандартный самый. я нашёл уже.
lDeaGLelДата: Пятница, 27.04.2012, 19:30 | Сообщение # 3172
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Ребят как устранить ошибки.
[cut noguest=Клик]
Code
if(listitem == 2)
     {      //5197      
     if(!strlen(inputtext))
             {
                 format(string, sizeof(string),"Ошибка! Вы не ввели id игрока!");
                 ShowPlayerDialog(playerid,36,DIALOG_STYLE_INPUT,"Увалить с работы",string,"Подтвердить"," Отмена");
                 return 1;
             }
             if(strlen(inputtext) > 2 || !IsNumeric(inputtext))
             {
                 format(string, sizeof(string),"Ошибка! Введенный id не соответствует требованиям!");
                 ShowPlayerDialog(playerid,36,DIALOG_STYLE_INPUT,"Уволить с работы",string," Подтвердить"," Отмена");
                 return 1;
             }
             new character[32];
             strmid(character, inputtext, 0, strlen(inputtext), 255);
             new giveplayer = strval(character);
             if(IsPlayerConnected(giveplayer))
             {
                 giveplayerid = ReturnUser(tmp);
              GetPlayerName(playerid, sendername, sizeof(sendername));
        format(string, sizeof(string), "* Вас уволил с работы Администратор %s !", sendername);
        SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string);
        PlayerInfo[giveplayerid][pJob] = 0;
        PlayerInfo[giveplayerid][pChar] = 0;
             }
             else
             {
                 format(string, sizeof(string),"Ошибка! %d неактивный игрок!", giveplayer);
                 ShowPlayerDialog(playerid,36,DIALOG_STYLE_INPUT,"Меню",string," Подтвердить"," Отмена");
              return 1;
             }
  }
  }
[/cut]
[off](5197) : error 029: invalid expression, assumed zero
(5197) : error 029: invalid expression, assumed zero
(5197) : error 029: invalid expression, assumed zero
(5197) : fatal error 107: too many error messages on one line[/off]



4o_kavoДата: Пятница, 27.04.2012, 20:10 | Сообщение # 3173
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Кто знает где можно скачать программу Multi Theft Auto на русском языке? ну или русификатор к ней :)


-=»>Русский Дрифт Серввер «<=- IP: 176.32.36.131:7777

GTA-Rus.com - Grand Theft Auto
MarkeloFFДата: Пятница, 27.04.2012, 20:24 | Сообщение # 3174
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4o_kavo, А таковых нет... Да там в принципе всё легко, ищи инструкции на ютубе и т.д.
МолорищеДата: Пятница, 27.04.2012, 20:59 | Сообщение # 3175
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lDeaGLel,

Code
if(listitem == 2)  
      {      //5197       
      if(!strlen(inputtext))  
              {  
                  format(string, sizeof(string),"Ошибка! Вы не ввели id игрока!");  
                  ShowPlayerDialog(playerid,36,DIALOG_STYLE_INPUT,"Увалить с работы",string,"Подтвердить"," Отмена");  
                  return 1;  
              }  
              if(strlen(inputtext) > 2 || !IsNumeric(inputtext))  
              {  
                  format(string, sizeof(string),"Ошибка! Введенный id не соответствует требованиям!");  
                  ShowPlayerDialog(playerid,36,DIALOG_STYLE_INPUT,"Уволить с работы",string," Подтвердить"," Отмена");  
                  return 1;  
              }  
              new character[32];  
              strmid(character, inputtext, 0, strlen(inputtext), 255);  
              new giveplayer = strval(character);  
              if(IsPlayerConnected(giveplayer))  
              {  
                  giveplayerid = ReturnUser(tmp);  
               GetPlayerName(playerid, sendername, sizeof(sendername));  
         format(string, sizeof(string), "* Вас уволил с работы Администратор %s !", sendername);  
         SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string);  
         PlayerInfo[giveplayerid][pJob] = 0;  
         PlayerInfo[giveplayerid][pChar] = 0;  
              }  
              else  
              {  
                  format(string, sizeof(string),"Ошибка! %d неактивный игрок!", giveplayer);  
                  ShowPlayerDialog(playerid,36,DIALOG_STYLE_INPUT,"Меню",string," Подтвердить"," Отмена");  
               return 1;  
              }  
   }



Мне нечего делать.
4o_kavoДата: Суббота, 28.04.2012, 00:27 | Сообщение # 3176
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Сделал карту в МТА получился вот такой код Скачать

На этом сайте решил перевести [MAP] --> [FS] Ссылка на сайт

в поле Past here вствляю код и нажимаю Convert, ну в общем все как полагается

Через пару сек там появляется код но не то что надо а вот это

Code
/*
Objects converted: 0
Vehicles converted: 0
Vehicle models found: 0
----------------------
In the time this conversion took to finish light could have travelled around the world 2.55 times!
*/


В чем проблема кто знает?



-=»>Русский Дрифт Серввер «<=- IP: 176.32.36.131:7777

GTA-Rus.com - Grand Theft Auto
LatronДата: Суббота, 28.04.2012, 00:50 | Сообщение # 3177
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4o_kavo, Всё там нормально, значит не те параметры конвертирования задали. Вот держите:
Code

CreateObject(16304,2738.69995117,-1744.19995117,47.90000153,0.00000000,0.00000000,0.00000000); //object(des_gravelpile05) (1)
CreateObject(16304,2732.80004883,-1738.30004883,52.20000076,0.00000000,0.00000000,0.00000000); //object(des_gravelpile05) (2)
CreateObject(16304,2724.50000000,-1732.19995117,54.20000076,0.00000000,0.00000000,0.00000000); //object(des_gravelpile05) (3)
CreateObject(16304,2717.50000000,-1729.90002441,58.70000076,0.00000000,0.00000000,0.00000000); //object(des_gravelpile05) (4)
CreateObject(16304,2707.50000000,-1719.69995117,58.79999924,0.00000000,0.00000000,0.00000000); //object(des_gravelpile05) (5)
CreateObject(16304,2700.50000000,-1725.59997559,61.79999924,0.00000000,0.00000000,0.00000000); //object(des_gravelpile05) (6)
CreateObject(16304,2695.80004883,-1733.59997559,64.80000305,0.00000000,0.00000000,0.00000000); //object(des_gravelpile05) (7)
CreateObject(16304,2695.79980469,-1733.59960938,64.80000305,0.00000000,0.00000000,0.00000000); //object(des_gravelpile05) (8)
CreateObject(16304,2691.00000000,-1742.50000000,67.09999847,0.00000000,0.00000000,0.00000000); //object(des_gravelpile05) (9)
CreateObject(16304,2689.80004883,-1752.50000000,69.80000305,0.00000000,0.00000000,0.00000000); //object(des_gravelpile05) (10)
CreateObject(16304,2689.10009766,-1763.30004883,71.69999695,0.00000000,0.00000000,0.00000000); //object(des_gravelpile05) (11)
CreateObject(16304,2691.60009766,-1774.19995117,73.19999695,0.00000000,0.00000000,0.00000000); //object(des_gravelpile05) (12)
CreateObject(16304,2695.89990234,-1782.09997559,76.90000153,0.00000000,0.00000000,0.00000000); //object(des_gravelpile05) (13)
CreateObject(16304,2700.69995117,-1789.30004883,80.69999695,0.00000000,0.00000000,0.00000000); //object(des_gravelpile05) (14)
CreateObject(16304,2708.89990234,-1793.69995117,84.09999847,0.00000000,0.00000000,0.00000000); //object(des_gravelpile05) (15)
CreateObject(16304,2713.89990234,-1801.30004883,87.50000000,0.00000000,0.00000000,0.00000000); //object(des_gravelpile05) (16)
CreateObject(16304,2724.39990234,-1807.09997559,88.90000153,0.00000000,0.00000000,0.00000000); //object(des_gravelpile05) (17)
CreateObject(16304,2735.80004883,-1812.69995117,89.69999695,0.00000000,0.00000000,0.00000000); //object(des_gravelpile05) (18)
CreateObject(16304,2747.50000000,-1816.09997559,90.40000153,0.00000000,0.00000000,0.00000000); //object(des_gravelpile05) (19)
CreateObject(16304,2758.69995117,-1817.69995117,91.40000153,0.00000000,0.00000000,0.00000000); //object(des_gravelpile05) (20)
CreateObject(16304,2769.89990234,-1822.30004883,92.30000305,0.00000000,0.00000000,0.00000000); //object(des_gravelpile05) (21)
CreateObject(16304,2781.10009766,-1823.59997559,93.30000305,0.00000000,0.00000000,0.00000000); //object(des_gravelpile05) (22)
CreateObject(16304,2787.39990234,-1817.80004883,96.19999695,0.00000000,0.00000000,0.00000000); //object(des_gravelpile05) (23)
CreateObject(16304,2797.60009766,-1817.69995117,97.80000305,0.00000000,0.00000000,0.00000000); //object(des_gravelpile05) (24)
CreateObject(16304,2805.39990234,-1815.50000000,100.80000305,0.00000000,0.00000000,0.00000000); //object(des_gravelpile05) (25)
CreateObject(16302,2816.00000000,-1819.09997559,103.19999695,0.00000000,0.00000000,0.00000000); //object(des_gravelpile04) (1)
CreateObject(16302,2828.39990234,-1820.40002441,105.09999847,0.00000000,0.00000000,0.00000000); //object(des_gravelpile04) (2)
CreateObject(16302,2836.89990234,-1818.00000000,109.80000305,0.00000000,0.00000000,0.00000000); //object(des_gravelpile04) (3)
CreateObject(16302,2846.50000000,-1814.69995117,113.19999695,0.00000000,0.00000000,0.00000000); //object(des_gravelpile04) (4)
CreateObject(16302,2855.30004883,-1812.59997559,117.69999695,0.00000000,0.00000000,0.00000000); //object(des_gravelpile04) (5)
CreateObject(16302,2862.89990234,-1810.80004883,123.50000000,0.00000000,0.00000000,0.00000000); //object(des_gravelpile04) (6)
CreateObject(16302,2877.10009766,-1811.80004883,124.59999847,0.00000000,0.00000000,0.00000000); //object(des_gravelpile04) (7)
CreateObject(16302,2887.69995117,-1811.09997559,127.90000153,0.00000000,0.00000000,0.00000000); //object(des_gravelpile04) (8)
CreateObject(16302,2898.00000000,-1809.50000000,131.19999695,0.00000000,0.00000000,0.00000000); //object(des_gravelpile04) (9)
CreateObject(852,2899.60009766,-1797.50000000,128.19999695,0.00000000,0.00000000,0.00000000); //object(cj_urb_rub_4) (1)
CreateObject(3096,2903.10009766,-1801.59997559,131.60000610,0.00000000,0.00000000,0.00000000); //object(bb_pickup) (1)
CreateObject(4165,2970.00000000,-1809.00000000,125.00000000,0.00000000,0.00000000,1.00000000); //object(roads21_lan) (1)
CreateObject(18568,2945.39990234,-1815.30004883,125.90000153,0.00000000,0.00000000,0.00000000); //object(cs_logs05) (1)
CreateObject(18568,2945.69995117,-1812.50000000,125.69999695,0.00000000,0.00000000,0.00000000); //object(cs_logs05) (2)
CreateObject(18568,2945.19995117,-1809.59997559,125.69999695,0.00000000,0.00000000,0.00000000); //object(cs_logs05) (3)
CreateObject(18568,2944.89990234,-1806.90002441,125.69999695,0.00000000,0.00000000,0.00000000); //object(cs_logs05) (4)
CreateObject(18568,2944.89990234,-1804.40002441,125.69999695,0.00000000,0.00000000,0.00000000); //object(cs_logs05) (5)
CreateObject(18568,2944.30004883,-1802.00000000,125.90000153,0.00000000,0.00000000,0.00000000); //object(cs_logs05) (6)
CreateObject(18568,2945.60009766,-1817.69995117,125.90000153,0.00000000,0.00000000,0.00000000); //object(cs_logs05) (7)
CreateObject(18568,2949.39990234,-1817.69995117,125.90000153,0.00000000,0.00000000,0.00000000); //object(cs_logs05) (8)
CreateObject(18568,2948.89990234,-1814.19995117,125.69999695,0.00000000,0.00000000,0.00000000); //object(cs_logs05) (9)
CreateObject(18568,2949.10009766,-1810.90002441,125.69999695,0.00000000,0.00000000,0.00000000); //object(cs_logs05) (10)
CreateObject(18568,2948.69995117,-1808.00000000,125.69999695,0.00000000,0.00000000,0.00000000); //object(cs_logs05) (11)
CreateObject(18568,2948.69995117,-1805.19995117,125.69999695,0.00000000,0.00000000,0.00000000); //object(cs_logs05) (12)
CreateObject(18568,2948.50000000,-1802.50000000,125.90000153,0.00000000,0.00000000,0.00000000); //object(cs_logs05) (13)
CreateObject(18568,2951.60009766,-1802.30004883,125.90000153,0.00000000,0.00000000,0.00000000); //object(cs_logs05) (14)
CreateObject(18568,2951.69995117,-1805.30004883,126.00000000,0.00000000,0.00000000,0.00000000); //object(cs_logs05) (15)
CreateObject(18568,2951.60009766,-1807.69995117,126.00000000,0.00000000,0.00000000,0.00000000); //object(cs_logs05) (16)
CreateObject(18568,2952.00000000,-1810.00000000,125.69999695,0.00000000,0.00000000,0.00000000); //object(cs_logs05) (17)
CreateObject(18568,2952.19995117,-1812.59997559,125.69999695,0.00000000,0.00000000,0.00000000); //object(cs_logs05) (18)
CreateObject(18568,2952.39990234,-1815.00000000,125.90000153,0.00000000,0.00000000,0.00000000); //object(cs_logs05) (19)
CreateObject(18568,2953.10009766,-1817.80004883,125.90000153,0.00000000,0.00000000,0.00000000); //object(cs_logs05) (20)
CreateObject(13593,2991.30004883,-1806.59997559,125.69999695,0.00000000,0.00000000,270.00000000); //object(kickramp03) (1)
CreateObject(13593,2991.39990234,-1810.59997559,125.69999695,0.00000000,0.00000000,269.99450684); //object(kickramp03) (2)
CreateObject(13593,2990.80004883,-1815.00000000,125.80000305,0.00000000,0.00000000,269.99450684); //object(kickramp03) (3)
CreateObject(13593,2991.50000000,-1802.09997559,125.80000305,0.00000000,0.00000000,269.99450684); //object(kickramp03) (4)
CreateObject(3665,3055.00000000,-1808.09997559,126.90000153,0.00000000,0.00000000,90.00000000); //object(airyelrm_las) (2)
CreateObject(16317,3068.89990234,-1809.80004883,125.50000000,0.00000000,0.00000000,0.00000000); //object(des_quarstmound_03) (1)
CreateObject(16317,3076.60009766,-1808.30004883,126.19999695,0.00000000,0.00000000,0.00000000); //object(des_quarstmound_03) (2)
CreateObject(16317,3085.50000000,-1810.50000000,126.50000000,0.00000000,0.00000000,0.00000000); //object(des_quarstmound_03) (3)
CreateObject(16317,3095.00000000,-1811.09997559,126.69999695,0.00000000,0.00000000,0.00000000); //object(des_quarstmound_03) (5)
CreateObject(18565,3109.00000000,-1810.80004883,128.30000305,0.00000000,0.00000000,0.00000000); //object(cs_logs03) (1)
CreateObject(18565,3109.00000000,-1814.50000000,128.10000610,0.00000000,0.00000000,0.00000000); //object(cs_logs03) (2)
CreateObject(18565,3106.89990234,-1817.59997559,128.69999695,0.00000000,0.00000000,0.00000000); //object(cs_logs03) (3)
CreateObject(18565,3113.60009766,-1812.69995117,128.89999390,0.00000000,0.00000000,0.00000000); //object(cs_logs03) (4)
CreateObject(18565,3111.30004883,-1821.59997559,129.39999390,0.00000000,0.00000000,0.00000000); //object(cs_logs03) (5)
CreateObject(18565,3115.80004883,-1823.50000000,129.89999390,0.00000000,0.00000000,0.00000000); //object(cs_logs03) (6)
CreateObject(18565,3118.19995117,-1812.90002441,129.39999390,0.00000000,0.00000000,0.00000000); //object(cs_logs03) (7)
CreateObject(18565,3120.30004883,-1824.30004883,130.39999390,0.00000000,0.00000000,0.00000000); //object(cs_logs03) (8)
CreateObject(18565,3122.50000000,-1815.59997559,129.89999390,0.00000000,0.00000000,0.00000000); //object(cs_logs03) (9)
CreateObject(18565,3126.60009766,-1819.59997559,130.30000305,0.00000000,0.00000000,0.00000000); //object(cs_logs03) (10)
CreateObject(18565,3124.60009766,-1826.69995117,130.89999390,0.00000000,0.00000000,0.00000000); //object(cs_logs03) (11)
CreateObject(18565,3130.89990234,-1822.59997559,130.80000305,0.00000000,0.00000000,0.00000000); //object(cs_logs03) (12)
CreateObject(18565,3130.00000000,-1820.19995117,131.69999695,0.00000000,0.00000000,0.00000000); //object(cs_logs03) (13)
CreateObject(18565,3129.39990234,-1814.50000000,132.69999695,0.00000000,0.00000000,0.00000000); //object(cs_logs03) (14)
CreateObject(18565,3133.89990234,-1814.90002441,133.10000610,0.00000000,0.00000000,0.00000000); //object(cs_logs03) (15)
CreateObject(18565,3138.39990234,-1815.69995117,133.50000000,0.00000000,0.00000000,0.00000000); //object(cs_logs03) (16)
CreateObject(18565,3125.10009766,-1809.40002441,133.60000610,0.00000000,0.00000000,0.00000000); //object(cs_logs03) (17)
CreateObject(18565,3134.00000000,-1809.50000000,134.30000305,0.00000000,0.00000000,0.00000000); //object(cs_logs03) (18)
CreateObject(18565,3137.69995117,-1809.90002441,134.50000000,0.00000000,0.00000000,0.00000000); //object(cs_logs03) (19)
CreateObject(18565,3124.10009766,-1804.50000000,134.30000305,0.00000000,0.00000000,90.00000000); //object(cs_logs03) (20)
CreateObject(18565,3130.80004883,-1804.59997559,135.30000305,0.00000000,0.00000000,90.00000000); //object(cs_logs03) (21)
CreateObject(18565,3139.00000000,-1804.80004883,135.10000610,0.00000000,0.00000000,90.00000000); //object(cs_logs03) (22)
CreateObject(10956,3127.69995117,-1725.00000000,138.39999390,0.00000000,0.00000000,330.00000000); //object(southtunnel_01_sfs) (1)
CreateObject(16317,3130.30004883,-1630.00000000,136.50000000,0.00000000,0.00000000,0.00000000); //object(des_quarstmound_03) (6)
CreateObject(16084,3131.00000000,-1621.80004883,130.00000000,0.00000000,0.00000000,100.00000000); //object(des_quarryramp) (1)
CreateObject(16302,3135.30004883,-1602.09997559,136.30000305,0.00000000,0.00000000,0.00000000); //object(des_gravelpile04) (10)
CreateObject(16302,3137.10009766,-1590.80004883,140.10000610,0.00000000,0.00000000,0.00000000); //object(des_gravelpile04) (11)
CreateObject(16302,3137.50000000,-1580.19995117,144.69999695,0.00000000,0.00000000,0.00000000); //object(des_gravelpile04) (12)
CreateObject(16302,3138.10009766,-1568.30004883,148.30000305,0.00000000,0.00000000,0.00000000); //object(des_gravelpile04) (13)
CreateObject(16302,3139.69995117,-1556.40002441,151.69999695,0.00000000,0.00000000,0.00000000); //object(des_gravelpile04) (14)
CreateObject(16302,3140.69995117,-1544.40002441,155.10000610,0.00000000,0.00000000,0.00000000); //object(des_gravelpile04) (15)
CreateObject(16302,3129.19995117,-1535.90002441,156.39999390,0.00000000,0.00000000,0.00000000); //object(des_gravelpile04) (16)
CreateObject(16302,3118.00000000,-1532.90002441,158.89999390,0.00000000,0.00000000,0.00000000); //object(des_gravelpile04) (17)
CreateObject(16302,3108.69995117,-1530.00000000,163.50000000,0.00000000,0.00000000,0.00000000); //object(des_gravelpile04) (18)
CreateObject(16302,3099.19995117,-1529.19995117,167.89999390,0.00000000,0.00000000,0.00000000); //object(des_gravelpile04) (19)
CreateObject(16302,3089.19995117,-1533.09997559,171.30000305,0.00000000,0.00000000,0.00000000); //object(des_gravelpile04) (20)
CreateObject(4550,3082.60009766,-1598.80004883,80.00000000,0.00000000,0.00000000,0.00000000); //object(librtow1_lan) (1)
CreateObject(16302,3075.89990234,-1531.09997559,172.50000000,0.00000000,0.00000000,0.00000000); //object(des_gravelpile04) (25)
CreateObject(16302,3063.10009766,-1533.69995117,174.00000000,0.00000000,0.00000000,0.00000000); //object(des_gravelpile04) (26)
CreateObject(16302,3050.00000000,-1542.90002441,174.19999695,0.00000000,0.00000000,0.00000000); //object(des_gravelpile04) (27)
CreateObject(16302,3042.60009766,-1557.40002441,174.50000000,0.00000000,0.00000000,0.00000000); //object(des_gravelpile04) (28)
CreateObject(18451,3039.50000000,-1572.30004883,169.80000305,0.00000000,0.00000000,160.00000000); //object(cs_oldcarjmp) (1)
CreateObject(18451,3035.10009766,-1570.50000000,169.69999695,0.00000000,0.00000000,159.99938965); //object(cs_oldcarjmp) (2)
CreateObject(18451,3034.39990234,-1571.80004883,169.80000305,0.00000000,0.00000000,159.99938965); //object(cs_oldcarjmp) (3)
CreateObject(18451,3038.89990234,-1573.59997559,170.10000610,0.00000000,0.00000000,159.99938965); //object(cs_oldcarjmp) (4)
CreateObject(18451,3037.30004883,-1574.59997559,170.69999695,0.00000000,0.00000000,159.99938965); //object(cs_oldcarjmp) (5)
CreateObject(18451,3033.50000000,-1573.00000000,170.69999695,0.00000000,0.00000000,159.99938965); //object(cs_oldcarjmp) (6)
CreateObject(18451,3032.89990234,-1574.40002441,170.80000305,0.00000000,0.00000000,159.99938965); //object(cs_oldcarjmp) (7)
CreateObject(18451,3035.89990234,-1576.50000000,171.69999695,0.00000000,0.00000000,159.99938965); //object(cs_oldcarjmp) (8)
CreateObject(18451,3031.89990234,-1575.59997559,171.00000000,0.00000000,0.00000000,159.99938965); //object(cs_oldcarjmp) (9)
CreateObject(18451,3035.69995117,-1578.00000000,171.60000610,0.00000000,0.00000000,159.99938965); //object(cs_oldcarjmp) (10)
CreateObject(18451,3031.10009766,-1576.19995117,172.10000610,0.00000000,0.00000000,159.99938965); //object(cs_oldcarjmp) (11)
CreateObject(18451,3036.30004883,-1579.59997559,172.50000000,0.00000000,0.00000000,159.99938965); //object(cs_oldcarjmp) (16)
CreateObject(18451,3032.89990234,-1579.30004883,173.39999390,0.00000000,0.00000000,159.99938965); //object(cs_oldcarjmp) (17)
CreateObject(18451,3036.00000000,-1581.30004883,173.50000000,0.00000000,0.00000000,159.99938965); //object(cs_oldcarjmp) (18)
CreateObject(18451,3029.00000000,-1576.30004883,173.00000000,0.00000000,0.00000000,159.99938965); //object(cs_oldcarjmp) (19)
CreateObject(3364,3032.30004883,-1585.00000000,172.00000000,0.00000000,0.00000000,340.00000000); //object(des_ruin3_) (1)
CreateObject(3364,3028.60009766,-1584.19995117,172.19999695,0.00000000,0.00000000,339.99938965); //object(des_ruin3_) (2)
CreateObject(3364,3033.10009766,-1595.00000000,172.00000000,0.00000000,0.00000000,339.99938965); //object(des_ruin3_) (3)
CreateObject(3364,3029.60009766,-1594.19995117,172.19999695,0.00000000,0.00000000,339.99938965); //object(des_ruin3_) (4)
CreateObject(3364,3026.00000000,-1592.80004883,172.39999390,0.00000000,0.00000000,339.99938965); //object(des_ruin3_) (5)
CreateObject(16302,3055.80004883,-1602.90002441,167.10000610,0.00000000,0.00000000,0.00000000); //object(des_gravelpile04) (29)
CreateObject(16302,3043.50000000,-1607.40002441,168.69999695,0.00000000,0.00000000,0.00000000); //object(des_gravelpile04) (30)
CreateObject(16302,3038.30004883,-1604.69995117,176.80000305,0.00000000,0.00000000,0.00000000); //object(des_gravelpile04) (31)
CreateObject(16302,3036.39990234,-1615.19995117,181.30000305,0.00000000,0.00000000,0.00000000); //object(des_gravelpile04) (32)
CreateObject(16302,3036.10009766,-1624.00000000,187.30000305,0.00000000,0.00000000,0.00000000); //object(des_gravelpile04) (33)
CreateObject(16302,3034.60009766,-1633.80004883,192.50000000,0.00000000,0.00000000,0.00000000); //object(des_gravelpile04) (34)
CreateObject(16302,3046.69995117,-1643.59997559,193.50000000,0.00000000,0.00000000,0.00000000); //object(des_gravelpile04) (35)
CreateObject(16302,3054.10009766,-1649.69995117,199.00000000,0.00000000,0.00000000,0.00000000); //object(des_gravelpile04) (36)
CreateObject(16302,3063.89990234,-1655.19995117,203.50000000,0.00000000,0.00000000,0.00000000); //object(des_gravelpile04) (37)
CreateObject(16302,3072.19995117,-1660.80004883,208.80000305,0.00000000,0.00000000,0.00000000); //object(des_gravelpile04) (38)
CreateObject(16302,3084.89990234,-1661.09997559,210.60000610,0.00000000,0.00000000,0.00000000); //object(des_gravelpile04) (39)
CreateObject(16302,3093.69995117,-1657.00000000,214.50000000,0.00000000,0.00000000,0.00000000); //object(des_gravelpile04) (40)
CreateObject(16302,3103.10009766,-1654.50000000,218.39999390,0.00000000,0.00000000,0.00000000); //object(des_gravelpile04) (41)
CreateObject(16302,3109.60009766,-1645.00000000,221.39999390,0.00000000,0.00000000,0.00000000); //object(des_gravelpile04) (42)
CreateObject(16302,3119.39990234,-1636.19995117,223.00000000,0.00000000,0.00000000,0.00000000); //object(des_gravelpile04) (43)
CreateObject(16302,3122.00000000,-1626.40002441,227.80000305,0.00000000,0.00000000,0.00000000); //object(des_gravelpile04) (44)
CreateObject(16302,3121.19995117,-1615.19995117,232.19999695,0.00000000,0.00000000,0.00000000); //object(des_gravelpile04) (45)
CreateObject(16302,3119.19995117,-1604.40002441,236.89999390,0.00000000,0.00000000,0.00000000); //object(des_gravelpile04) (46)
CreateObject(16302,3114.50000000,-1594.30004883,241.30000305,0.00000000,0.00000000,0.00000000); //object(des_gravelpile04) (47)
CreateObject(16302,3113.10009766,-1583.40002441,246.00000000,0.00000000,0.00000000,0.00000000); //object(des_gravelpile04) (48)
CreateObject(16302,3104.80004883,-1573.80004883,249.39999390,0.00000000,0.00000000,0.00000000); //object(des_gravelpile04) (49)
CreateObject(16302,3099.39990234,-1564.59997559,254.30000305,0.00000000,0.00000000,0.00000000); //object(des_gravelpile04) (50)
CreateObject(16302,3091.89990234,-1557.09997559,259.20001221,0.00000000,0.00000000,0.00000000); //object(des_gravelpile04) (51)
CreateObject(16302,3083.10009766,-1552.19995117,264.00000000,0.00000000,0.00000000,0.00000000); //object(des_gravelpile04) (52)
CreateObject(16302,3072.60009766,-1555.30004883,267.29998779,0.00000000,0.00000000,0.00000000); //object(des_gravelpile04) (53)
CreateObject(16302,3063.00000000,-1562.69995117,269.89999390,0.00000000,0.00000000,0.00000000); //object(des_gravelpile04) (54)
CreateObject(16302,3055.80004883,-1570.00000000,274.60000610,0.00000000,0.00000000,0.00000000); //object(des_gravelpile04) (55)
CreateObject(16302,3047.80004883,-1577.00000000,278.70001221,0.00000000,0.00000000,0.00000000); //object(des_gravelpile04) (56)
CreateObject(4726,3083.00000000,-1600.00000000,291.00000000,0.00000000,0.00000000,357.00000000); //object(libtwrhelipd_lan2) (1)
CreateObject(16302,3044.80004883,-1592.09997559,279.70001221,0.00000000,0.00000000,0.00000000); //object(des_gravelpile04) (57)
CreateObject(16302,3042.89990234,-1603.59997559,283.39999390,0.00000000,0.00000000,0.00000000); //object(des_gravelpile04) (58)
CreateObject(16302,3047.39990234,-1613.09997559,288.20001221,0.00000000,0.00000000,0.00000000); //object(des_gravelpile04) (59)
CreateObject(16302,3062.30004883,-1602.30004883,281.70001221,0.00000000,0.00000000,0.00000000); //object(des_gravelpile04) (60)
CreateObject(16302,3062.89990234,-1615.59997559,283.79998779,0.00000000,0.00000000,0.00000000); //object(des_gravelpile04) (61)
CreateObject(18569,3061.80004883,-1616.40002441,289.39999390,0.00000000,0.00000000,0.00000000); //object(cs_logs01) (3)
CreateObject(18569,3052.60009766,-1615.30004883,291.39999390,0.00000000,0.00000000,0.00000000); //object(cs_logs01) (4)
CreateObject(18569,3057.00000000,-1620.09997559,292.10000610,0.00000000,0.00000000,0.00000000); //object(cs_logs01) (5)
CreateObject(18569,3057.10009766,-1614.09997559,292.89999390,0.00000000,0.00000000,0.00000000); //object(cs_logs01) (6)
CreateObject(18569,3059.19995117,-1618.09997559,293.50000000,0.00000000,0.00000000,0.00000000); //object(cs_logs01) (7)
CreateObject(18569,3063.69995117,-1621.40002441,294.00000000,0.00000000,0.00000000,0.00000000); //object(cs_logs01) (8)
CreateObject(18569,3059.69995117,-1612.09997559,294.29998779,0.00000000,0.00000000,0.00000000); //object(cs_logs01) (9)
CreateObject(18569,3060.60009766,-1609.50000000,295.00000000,0.00000000,0.00000000,0.00000000); //object(cs_logs01) (10)
CreateObject(18569,3061.50000000,-1607.50000000,295.70001221,0.00000000,0.00000000,0.00000000); //object(cs_logs01) (11)
CreateObject(18569,3065.69995117,-1612.19995117,296.29998779,0.00000000,0.00000000,0.00000000); //object(cs_logs01) (12)
CreateObject(18569,3068.30004883,-1603.50000000,293.70001221,0.00000000,0.00000000,0.00000000); //object(cs_logs01) (13)
CreateObject(18569,3072.30004883,-1605.80004883,293.60000610,0.00000000,0.00000000,0.00000000); //object(cs_logs01) (14)
CreateObject(18569,3068.00000000,-1604.90002441,294.60000610,0.00000000,0.00000000,0.00000000); //object(cs_logs01) (15)

/*
Objects converted: 174
Vehicles converted: 0
Vehicle models found: 0
----------------------
convertFFS converted your input in 0.68 seconds - Chuck Norris could have done it in 0.0107 seconds!
*/

Добавлено (28.04.2012, 00:48)
---------------------------------------------
Как правильно в вашем случае: input > MTA 1.0 Object change | output SA-MP CreateObject change .

Добавлено (28.04.2012, 00:50)
---------------------------------------------



Моё портфолио

Мои работы:
[ Lesson ] Операторы в PAWN.
[ Lesson ] Переменная.
[ GM ] RegSys. ( Last update: 21.04.2012 )




Улыбайся всем как можно шире - =)) Они должны быть уверены,что ты холодная лицемерная сволочь. © Виктор Пелевин
GeryyДата: Суббота, 28.04.2012, 01:25 | Сообщение # 3178
Советчик
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Quote (lDeaGLel)
Ребят как устранить ошибки.

Code

if(listitem == 2)  
      {      //5197       
      if(!strlen(inputtext))  
              {  
                  format(string, sizeof(string),"Ошибка! Вы не ввели id игрока!");  
                  ShowPlayerDialog(playerid,2,DIALOG_STYLE_INPUT,"Увалить с работы",string,"Подтвердить"," Отмена");  
                  return 1;  
              }  
              if(strlen(inputtext) > 2 || !IsNumeric(inputtext))  
              {  
                  format(string, sizeof(string),"Ошибка! Введенный id не соответствует требованиям!");  
                  ShowPlayerDialog(playerid,2,DIALOG_STYLE_INPUT,"Уволить с работы",string," Подтвердить"," Отмена");  
                  return 1;  
              }  
              new character[32];  
              strmid(character, inputtext, 0, strlen(inputtext), 255);  
              new giveplayer = strval(character);  
              if(IsPlayerConnected(giveplayer))  
              {  
               GetPlayerName(playerid, sendername, sizeof(sendername));  
               format(string, sizeof(string), "* Вас уволил с работы Администратор %s !", sendername);  
               SendClientMessage(giveplayer, COLOR_LIGHTBLUE, string);  
               PlayerInfo[giveplayer][pJob] = 0;  
               PlayerInfo[giveplayer][pChar] = 0;  
              }  
              else  
              {  
                  format(string, sizeof(string),"Ошибка! %d неактивный игрок!", giveplayer);  
                  ShowPlayerDialog(playerid,2,DIALOG_STYLE_INPUT,"Меню",string," Подтвердить"," Отмена");  
               return 1;  
              }  
   }  
   }



Добавить SAMP сервер в спец. вкладку HOSTED 450-500 р.
4o_kavoДата: Суббота, 28.04.2012, 10:07 | Сообщение # 3179
Постоялец
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Latron, спасиб большое, с меня + :)

Добавлено (28.04.2012, 10:07)
---------------------------------------------
Latron, только почему то машин нету :) я на эту карту ещё машины добавлял а после перевода [MAP] --> [FS] их там нету, странные дела


-=»>Русский Дрифт Серввер «<=- IP: 176.32.36.131:7777

GTA-Rus.com - Grand Theft Auto
GeryyДата: Суббота, 28.04.2012, 10:26 | Сообщение # 3180
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Quote (4o_kavo)
только почему то машин нету я на эту карту ещё машины добавлял а после перевода [MAP] --> [FS] их там нету, странные дела


Этот конвертор только для объектов.



Добавить SAMP сервер в спец. вкладку HOSTED 450-500 р.
Форум SAMP о мультиплеерах для GTA. » SAMP скачивание и обсуждение » Вопросы и Проблемы » [Архив #2] Вопросы ответы по SAMP [от 11.01.2012]
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